Search found 3 matches
- Sun Jan 08, 2017 5:49 am
- Forum: How Do I...?
- Topic: Animate facial expressions of character and work as FBX
- Replies: 3
- Views: 608
Re: Animate facial expressions of character and work as FBX
I'd try a switch layer instead of swapping visibility. I tried using a switch layer and the animation is still broken in unity, unfortunately. I think the problem may lie with me using bones and images as my main way of animating the character. In a separate project, I used vector layers inside of ...
- Thu Jan 05, 2017 9:11 am
- Forum: How Do I...?
- Topic: Animate facial expressions of character and work as FBX
- Replies: 3
- Views: 608
Animate facial expressions of character and work as FBX
Heya guys! I'm a Game Dev, and I want to make my character change facial expressions in mid-animation. Since the character must work in Unity, I also need to export the character as an FBX and have the animation work. Here's what I tried: 1. I have an image layer for the "neutral" expressi...
- Mon Nov 21, 2016 9:50 am
- Forum: How Do I...?
- Topic: How to Export FBXs with OBJ layers?
- Replies: 1
- Views: 467
How to Export FBXs with OBJ layers?
Hi guys,
I want to export an FBX of my animation which has imported OBJ meshes. But everytime I export the FBX, the OBJs do not get exported with it so the FBX only contains the animations and bones.
Is there a checkbox I'm missing or is there a way to get around this?
I want to export an FBX of my animation which has imported OBJ meshes. But everytime I export the FBX, the OBJs do not get exported with it so the FBX only contains the animations and bones.
Is there a checkbox I'm missing or is there a way to get around this?