Search found 5 matches

by TrikiNya
Mon Jun 02, 2025 12:39 pm
Forum: General Moho Discussion
Topic: Motion graph doesn't work when multiple bones are selected
Replies: 1
Views: 4757

Motion graph doesn't work when multiple bones are selected

Ever since I recently switched to using bezier keys more often, I came across one snag: it doesn't work when multiple bones are selected. This bugs me a tad since there should be some functionality that would allow it to happen, but the keyframes don't even appear unless it's one bone at a time!
by TrikiNya
Wed Nov 17, 2021 6:22 pm
Forum: Feature Request Discussions
Topic: Pin bone dynamics
Replies: 2
Views: 2887

Pin bone dynamics

Currently, pin bones follow the generic bone dynamics rule. When they're rotated , they do the secondary action. However, I want pin bones to be able to have secondary animation for translation. I think I've seen a similar thing in Toon Boom. Also bone dynamics for vertical motion (if squash-and-str...
by TrikiNya
Fri Aug 06, 2021 10:29 pm
Forum: Tips & Techniques
Topic: Target Bone Switch
Replies: 2
Views: 3434

Re: Target Bone Switch

Daxel wrote: Fri Aug 06, 2021 12:56 am can be extended to "you can keyframe almost everything on Moho, and every thing that you can keyframe, you can control with a smartbone".
The power of Moho!
by TrikiNya
Thu Aug 05, 2021 3:33 pm
Forum: Tips & Techniques
Topic: Target Bone Switch
Replies: 2
Views: 3434

Target Bone Switch

You can toggle target bone using switches!
  1. Smart bone dial (set it so the positive and negative angles aren't separate)
  2. One keyframe where the target is set
  3. Another keyframe immediately after that untargets the bone
  4. Mainline
  5. Test it in the Bone Manipulation tool (works on frame 0)
by TrikiNya
Wed Jan 16, 2019 2:06 pm
Forum: Tips & Techniques
Topic: Tail behind character (front view)
Replies: 1
Views: 3317

Tail behind character (front view)

The tail is behind a big square-ish character at the bottom of the character. How do I make the tail look fine without the Bezier handles acting funny?