Search found 14 matches

by FanN80085
Sun May 26, 2024 11:29 am
Forum: Bug Discussions
Topic: moho 14.1 deletes selected bones instead selected frames.
Replies: 8
Views: 9969

Re: moho 14.1 deletes selected bones instead selected frames.

synthsin75 wrote: Sat May 25, 2024 6:10 pm the menu Edit>Cut isn't the same as right-click>Cut in the timeline.
Oh yes, that's actually true, thank you.
by FanN80085
Sat May 25, 2024 12:47 pm
Forum: Bug Discussions
Topic: moho 14.1 deletes selected bones instead selected frames.
Replies: 8
Views: 9969

Re: moho 14.1 deletes selected bones instead selected frames.

right click the selected keys and hit cut in the top of the menu that pops up. Small update. No. It doesn't actually work. IN FACT all this "cut" function does is press the "delete" button for you. So it works not only on the timeline, but on any tool. So yes, using the "cu...
by FanN80085
Sat May 25, 2024 10:59 am
Forum: Bug Discussions
Topic: moho 14.1 deletes selected bones instead selected frames.
Replies: 8
Views: 9969

Re: moho 14.1 deletes selected bones instead selected frames.

i dont know if this will work for your situation. but i found we can right click the selected keys and hit cut in the top of the menu that pops up. maybe its worth a try Yes, it actually works! I can use this function to delete only keyframes. I can even assign a shortcut to it. That's great! But a...
by FanN80085
Sat May 25, 2024 8:16 am
Forum: Bug Discussions
Topic: moho 14.1 deletes selected bones instead selected frames.
Replies: 8
Views: 9969

moho 14.1 deletes selected bones instead selected frames.

I hit a bug. When I'm working with a complex rig that has +100 actions and multiple bones layers, near the edge of the Moho limit. When I'm animating the bone and selecting timeline frames of this bone to just delete it. Instead of deleting frames, Moho deletes the bone itself. Even though I gave Mo...
by FanN80085
Fri Nov 03, 2023 9:22 am
Forum: How Do I...?
Topic: How keyframe 0 settings any other but always smooth on 14?
Replies: 15
Views: 6920

Re: How keyframe 0 settings any other but always smooth on 14?

Actually, in a Smart Bone Action, the animation begins with frame 1 You've suggested me to put a copy of F0 on frame 1 several times already. But this is a very-very bad idea for next 3 reasons. 1. F1 should be copied from F0, but F0 is set on smooth settings by default, so I'm gonna have to wastin...
by FanN80085
Thu Nov 02, 2023 8:09 pm
Forum: How Do I...?
Topic: How keyframe 0 settings any other but always smooth on 14?
Replies: 15
Views: 6920

Re: How keyframe 0 settings any other but always smooth on 14?

Yeah, that's useless if it does not affect F0. In my case, the characters are very complex and all my work is based on bone actions that animate groups of vector layers. And these action groups are later cotrolled by bunch of big bones actions and a bunch of fixes and switches. In this case, F0, whi...
by FanN80085
Thu Nov 02, 2023 6:59 pm
Forum: How Do I...?
Topic: How keyframe 0 settings any other but always smooth on 14?
Replies: 15
Views: 6920

Re: How keyframe 0 settings any other but always smooth on 14?

1. Create a keyframe at frame 1. 2. Set frame zero to whichever mode you like. 3. Delete the key at frame 1 Yes, that's exactly what I'm doing right now, because I have no other choice. And do it over and over again for each new layer, shape, effect, bone, etc. Makes me insane.... If you want all t...
by FanN80085
Thu Nov 02, 2023 3:11 pm
Forum: How Do I...?
Topic: How keyframe 0 settings any other but always smooth on 14?
Replies: 15
Views: 6920

Re: How keyframe 0 settings any other but always smooth on 14?

Well, yeah, my mistake, adding new points doesn't make them smooth on F0 if the shape already had an animation, But For example, if the shape only has animation for points moves and does not have points curve, adding linear points curve key, makes it smooth on F0. As well as any other effects that h...
by FanN80085
Thu Nov 02, 2023 11:28 am
Forum: How Do I...?
Topic: How keyframe 0 settings any other but always smooth on 14?
Replies: 15
Views: 6920

How keyframe 0 settings any other but always smooth on 14?

Is there any way to make the default keyframe 0 settings any other but always smooth? In version 13 by default they were always linear , but now they're always smooth. No matter what settings I put in the keyframe window. I don't need smooth keyframe 0 by default! I'm working with actions and if I w...
by FanN80085
Thu Jul 29, 2021 6:07 am
Forum: How Do I...?
Topic: Easy way to copy multi-layers bone animation?
Replies: 14
Views: 6775

Re: Easy way to copy multi-layers bone animation?

Okay, you could have just explained it to me at the very beginning how Import/export works and the fact that it only works for 1 layer. Instead I figured out the problem myself and spent a lot of time reading about, how you like prays for devs. I just need the right information, for to know what to ...
by FanN80085
Tue Jul 27, 2021 6:46 am
Forum: How Do I...?
Topic: Easy way to copy multi-layers bone animation?
Replies: 14
Views: 6775

Re: Easy way to copy multi-layers bone animation?

After some experiments it became clear that Import/export actions cannot work for more than 1 layer at all. It doesn't matter what kind of layer it is, bone, vector point animation, or shape color change. If you create an animation for multiple bone folders or multiple vector layers and put all into...
by FanN80085
Fri Jul 23, 2021 12:35 am
Forum: How Do I...?
Topic: Easy way to copy multi-layers bone animation?
Replies: 14
Views: 6775

Re: Easy way to copy multi-layers bone animation?

To be precise, the vector layer's animation that is activated by a smartbone is not lost, but the vector layer's animation that is independent from any smartbone is lost. Of course layer's animation that is activated by a smartbone is not lost, Because you don't Import/export vector layer smart act...
by FanN80085
Thu Jul 22, 2021 12:58 am
Forum: How Do I...?
Topic: Easy way to copy multi-layers bone animation?
Replies: 14
Views: 6775

Re: Easy way to copy multi-layers bone animation?

Import/export actions is designed to allow actions to be applied to different rigs. Copy/paste is designed for moving stuff between the same rig. Well, if that's so, it's a failed design. Because copy/paste can moving stuff between different rigs too. If different rigs bones have the same base and ...
by FanN80085
Mon Jul 19, 2021 4:49 am
Forum: How Do I...?
Topic: Easy way to copy multi-layers bone animation?
Replies: 14
Views: 6775

Easy way to copy multi-layers bone animation?

Hello. After a quite a bit of work with Moho, I faced this problem. My character rig is quite complex and his general bone layer has inside 7 more bone layers. The problem is, that in the case of such rig, option Export and Import actions does not work correctly. For example, If you make a walk cycl...