Search found 5 matches
- Sat Nov 19, 2022 5:15 pm
- Forum: How Do I...?
- Topic: Layer Order and Masking Puzzle
- Replies: 10
- Views: 1198
Re: Layer Order and Masking Puzzle
That's correct. A Layer Mask is one of these 'Photo-shop specific' features that doesn't carry over into Moho. Normally, you would flatten that layer for Moho, but in this situation you actually want to keep the mask independent of the breast plates, so you will need to extract the mask into its ow...
- Sat Nov 19, 2022 4:58 pm
- Forum: How Do I...?
- Topic: Layer Order and Masking Puzzle
- Replies: 10
- Views: 1198
Re: Layer Order and Masking Puzzle
Moho can use any image as mask. It will use the non-transparent pixels as mask. Also it can combine more than one layer into a mask. Layer ordering is not the same as Z depth - you can have something on top of the layer hierarchy so it covers everything else, but be "in the back" of somet...
- Sat Nov 19, 2022 4:30 pm
- Forum: How Do I...?
- Topic: Layer Order and Masking Puzzle
- Replies: 10
- Views: 1198
Re: Layer Order and Masking Puzzle
I think I've solved this one. Initially, I copied the face layer and grouped it with the hair so to enable masking. I discovered that Moho doesn't/can't use the alpha channel of the PSD layer for masks - is that correct? Anyway, I made a vector layer and traced over the face and used the vector laye...
- Sat Nov 19, 2022 2:56 pm
- Forum: How Do I...?
- Topic: Layer Order and Masking Puzzle
- Replies: 10
- Views: 1198
Re: Layer Order and Masking Puzzle

Spatially, the breast plate is in front of the head - you should get the idea from the image. Left = incorrect position / Right = correct position
- Sat Nov 19, 2022 2:44 pm
- Forum: How Do I...?
- Topic: Layer Order and Masking Puzzle
- Replies: 10
- Views: 1198
Layer Order and Masking Puzzle
Hi! I'm a new user and I'd really appreciate some help with what I'm guessing is a pretty standard process. I thought I'd start learning the software by trying to rig a basic Photoshop file of a character, separated into what I think is a pretty logical layer hierarchy for rigging. I've rigged chara...