Search found 25 matches

by dosrobots
Wed Feb 11, 2026 9:25 am
Forum: Share Your Work
Topic: Cyber Warrior 👾🤺
Replies: 0
Views: 60

Cyber Warrior 👾🤺

Hello there! πŸ‘‹ This time I tried animating the raster image with Moho. Turns out it works quite after if you pay a little attention to the image layers. The image was initially created for the greeting card, but decided to trying animating it a bit. As it can be seen by comparing the outcome and the...
by dosrobots
Wed Feb 04, 2026 2:48 am
Forum: General Moho Discussion
Topic: Would anyone watch Moho production devlogs?
Replies: 1
Views: 587

Re: Would anyone watch Moho production devlogs?

Sounds interesting - I'd subscribe. But not just long screencaptures or timelapses: I'd like have either voiceover or at least titles explaining what is going on and/or what you're thinking while on each phase πŸ™
by dosrobots
Sun Jan 18, 2026 10:21 pm
Forum: Share Your Work
Topic: Party Croco 🐊🎊
Replies: 2
Views: 1581

Re: Party Croco 🐊🎊

Thanks! πŸ™
by dosrobots
Fri Jan 16, 2026 9:14 am
Forum: How Do I...?
Topic: Reverse keys (beyond alt+drag)
Replies: 7
Views: 2034

Re: Reverse keys (beyond alt+drag)

Thanks for the tips! End up doing initial version with that alt+drag and then manually adjusted where needed. Also replaced those hold-frames with the normal keys. Would baking do this for me automatically? πŸ€” I'll need to look into that feature.

See outcome in another thread πŸ‘ˆ
by dosrobots
Fri Jan 16, 2026 9:08 am
Forum: Share Your Work
Topic: Party Croco 🐊🎊
Replies: 2
Views: 1581

Party Croco 🐊🎊

New year, new animation! This time short and sweet - once again particle system turned out to be useful here πŸ₯³ DRgSldwzvws And also something that could perhaps work as a gif as well πŸ™ƒ https://media0.giphy.com/media/v1.Y2lkPTc5MGI3NjExamJybWgwZXVoajQ5ZWN2ZWZtenZnNGhsMXFicmJnMmhkcHk2YmxjbSZlcD12MV9pb...
by dosrobots
Wed Jan 14, 2026 7:20 am
Forum: How Do I...?
Topic: Reverse keys (beyond alt+drag)
Replies: 7
Views: 2034

Re: Reverse keys (beyond alt+drag)

Thanks for the insight πŸ™‡β€β™‚οΈ Will experiment with the different approaches - or combination of those plus manual tweaking πŸ˜‰
by dosrobots
Wed Jan 14, 2026 2:16 am
Forum: How Do I...?
Topic: Reverse keys (beyond alt+drag)
Replies: 7
Views: 2034

Reverse keys (beyond alt+drag)

I'm trying to do the reverse animation and using alt+drag to reverse the copied keys. However, the outcome has multiple issues (slowness, timing, switch layer, order etc.). See the screen capture: G50mHlaNzWM I acknowledge the hold-keys can be partially the issue, but do you have suggestion how to i...
by dosrobots
Thu Jan 01, 2026 12:29 pm
Forum: Share Your Work
Topic: Christmas Table 🤶🐷🦌🎅
Replies: 2
Views: 1800

Re: Christmas Table 🤶🐷🦌🎅

Thanks for the feedback! Yes, it would have made sense for a character to actually speak up. Haven't done any voice acting yet - nor used one of those AI-powered voice generators πŸ€” Perhaps something to try in a next project!
by dosrobots
Thu Jan 01, 2026 12:12 pm
Forum: Feature Request Discussions
Topic: Shapes with blending modes and outline view
Replies: 0
Views: 2718

Shapes with blending modes and outline view

My wish for 2026 and Moho is to have a capability of setting the blending mode for shapes and see them in the outline view πŸ™ While at it, please consider following feature requests: When a shape is selected in the outline, the transform actions are limited to the selected shape only. Add more column...
by dosrobots
Thu Jan 01, 2026 11:34 am
Forum: Share Your Work
Topic: Christmas Table 🤶🐷🦌🎅
Replies: 2
Views: 1800

Christmas Table 🤶🐷🦌🎅

Sharing the notes from my Christmas greetings project. Once again this was a biggest and most educating thing I've done with the Moho so far πŸ™ I was planning to have hand-drawn background for the scene, but ran out of time (wanted to post it before the xmas πŸ˜…). There are many thing I'd like to see i...
by dosrobots
Mon Dec 22, 2025 1:32 am
Forum: Tips & Techniques
Topic: Mask arithmetics: Remove first, add second
Replies: 1
Views: 2003

Re: Mask arithmetics: Remove first, add second

UPDATE: Eventually I had to put part of the masking logic into subfolder (torso) in order it work as expected. Otherwise tableMask did not subtract elements from the outcome πŸ€” Perhaps someone can explain how mask arithmetics should work? πŸ€·β€β™‚οΈ https://ik.imagekit.io/dosrobots/wg-g99xTpR3kUTa6D2CDtEbi...
by dosrobots
Mon Dec 22, 2025 1:15 am
Forum: Tips & Techniques
Topic: Mask arithmetics: Remove first, add second
Replies: 1
Views: 2003

Mask arithmetics: Remove first, add second

Not sure if this is a common knowledge, but something l learnt today and decided to share it with you. When you're adding and removing mask elements, pay attention to the order: Remove elements first, add new second . Otherwise the outcome may not be as expected. I assumed only the order of the laye...
by dosrobots
Thu Nov 13, 2025 8:26 am
Forum: General Moho Discussion
Topic: Regular points vs. Bezier points
Replies: 9
Views: 131512

Re: Regular points vs. Bezier points

Thanks! It makes sense now πŸ™‡β€β™‚οΈ Also, it seems that using both regular and bezier point may be fine. Until one runs into issues with it and then using the regular point (balanced handles) should fix the issue. All Moho Points start out as Regular Point . (Note: I'm not sure 'Regular' is an official ...
by dosrobots
Wed Nov 12, 2025 10:37 pm
Forum: Share Your Work
Topic: Cyclist in the Autumn 🚴‍♀️🍂
Replies: 3
Views: 11571

Re: Cyclist in the Autumn 🚴‍♀️🍂

I think it looks pretty cool! The water puddles could be a bit darker in color to match the road but still shows the reflections but other than that, very nice! Thanks! I was thinking the puddles would reflect the (lighter) sky, but you are right, they could be darker πŸ‘ Nice, but that lack of a nec...
by dosrobots
Wed Nov 12, 2025 9:43 am
Forum: General Moho Discussion
Topic: Regular points vs. Bezier points
Replies: 9
Views: 131512

Regular points vs. Bezier points

In Moho, are there two types of points, regular and bezier? How to create them? Or more specifically, how to avoid creating the bezier points if I want to use regular points (which should not be problematic in animations)? I've learned the concept of points from these excellent tutorials by Greenla...