Search found 3 matches
- Thu Sep 18, 2025 10:18 am
- Forum: Scripting
- Topic: Reverse-Engineering Moho's Binding for a Rust/Vello Renderer
- Replies: 3
- Views: 4271
Re: Reverse-Engineering Moho's Binding for a Rust/Vello Renderer
Dude, when I see your post I wonder if this would not be possible in the Moho environment: https://www.animaj.com/post/animaj-sketch-to-motion-model Hey, sorry I didn't see this earlier (I guess the forum doesn't notify via email). Yeah, I think something like that could be possible. Certainly, if ...
- Thu Jul 17, 2025 10:38 am
- Forum: Scripting
- Topic: Reverse-Engineering Moho's Binding for a Rust/Vello Renderer
- Replies: 3
- Views: 4271
Re: Reverse-Engineering Moho's Binding for a Rust/Vello Renderer
Quick follow up (sorry for the length of the previous post). I was able to get LayerParentBone() to return -2 (flexi-binding) for the vector layer. I did that by using flexi-binding layer instead of flexi-binding points (a distinction I wasn't even aware of). The result seems to be to bind the entir...
- Wed Jul 16, 2025 11:46 am
- Forum: Scripting
- Topic: Reverse-Engineering Moho's Binding for a Rust/Vello Renderer
- Replies: 3
- Views: 4271
Reverse-Engineering Moho's Binding for a Rust/Vello Renderer
I'm currently working on a personal project: a 2D shape rendering library in Rust, using the Vello library for GPU-accelerated rendering. The goal is to render animated vector graphics exported from Moho. The project has involved a few key challenges: Understanding the Moho tool and its file structu...