Currently at the moment you can only export moho animations as 3d objects, so when you import them into godot it will always be a 3d object.
Moho could easily compete with spine imo and adding that functionality would bring more people to moho, plus itd just be nice to make 2d games with moho
Search found 5 matches
- Wed Jun 03, 2026 11:41 am
- Forum: Feature Request Discussions
- Topic: export to godot 2d
- Replies: 0
- Views: 1180
- Thu Mar 26, 2026 9:02 am
- Forum: Feature Request Discussions
- Topic: Hard Light Blending mode
- Replies: 0
- Views: 53844
Hard Light Blending mode
The hard light blending mode is a very useful blending mode for adding shadows and lights. It should be relatively easy to add as it is the same as Overlay BUT the A and B inputs are switched. For example, if we do our lighting on layer A and then do colors on layer B set to Overlay, we would get th...
- Fri Jan 16, 2026 11:18 am
- Forum: Feature Request Discussions
- Topic: Control soft edge blur size with width tool
- Replies: 9
- Views: 21265
Re: Control soft edge blur size with width tool
Sorry for the late response! College started up again here is a project file with an example I use a reference layer underneath to do lighting and set the original layer to overlay which adds the color. which is just using hard light blending mode with extra steps since moho doesnt have it https://d...
- Sun Jan 11, 2026 8:41 am
- Forum: Feature Request Discussions
- Topic: Control soft edge blur size with width tool
- Replies: 9
- Views: 21265
Re: Control soft edge blur size with width tool
The only problem I have with masking is that my computer lags soooooo much when I use even the simplest of masking and gpu caching, and I have a good computer meant for blender (Though it is windows 11...), If I could fix the masking problem, i think I could achieve what I want in my animations. Ive...
- Sat Jan 10, 2026 11:50 am
- Forum: Feature Request Discussions
- Topic: Control soft edge blur size with width tool
- Replies: 9
- Views: 21265
Control soft edge blur size with width tool
This is my first post, sorry if its bad If we could control the soft edge blur size with something like the width tool you could achieve a shape with hard and soft edges, allowing for better lighting like Klaus. Id imagine it work for both soft edge fill and soft edge line, perhaps it would be an ex...