Search found 4 matches

by neonugget
Thu Feb 05, 2026 11:42 am
Forum: How Do I...?
Topic: Rigging a cube \\ Help with bones
Replies: 13
Views: 509

Re: Rigging a cube \\ Help with bones

synthsin75 wrote: Thu Feb 05, 2026 10:28 am Your file works here. Are you trying it on a frame other than frame zero?
I checked the file again and the pin bone can't move if I parent it to the root bone both on frame zero and outside of it
by neonugget
Thu Feb 05, 2026 9:38 am
Forum: How Do I...?
Topic: Rigging a cube \\ Help with bones
Replies: 13
Views: 509

Re: Rigging a cube \\ Help with bones

Big thanks for looking into this, I didn't know about the Quad warp! My main issue isn't even the logistics of the rig, but the technical side. I think the method I got should hypothetically work, it's just I can't figure out why the bones don't work the way they should, even though it's not even t...
by neonugget
Thu Feb 05, 2026 9:29 am
Forum: How Do I...?
Topic: Rigging a cube \\ Help with bones
Replies: 13
Views: 509

Re: Rigging a cube \\ Help with bones

I can't put any more time into this, but if I had to rig the above as flat 2D vector art. I'd use Point Bones on each corner. Then, I'd use Animated Layer Order to move the back layers forward as the cube turned. If the above doesn't help, can you upload a project? As mentioned, I need to get to wo...
by neonugget
Thu Feb 05, 2026 7:38 am
Forum: How Do I...?
Topic: Rigging a cube \\ Help with bones
Replies: 13
Views: 509

Rigging a cube \\ Help with bones

Hello Moho wizards, I'm here to ask for your advice. I'm rigging a cube that can be rotated in perspective both horizonatally and vertically. I have figured that the most sane solution would be to basically only rig the front edge (consult attached image). The closer the front edge is to the side ed...