Search found 6715 matches

by heyvern
Sat Feb 22, 2025 7:04 pm
Forum: Scripting
Topic: Check if bone is keyed in an action?
Replies: 4
Views: 4979

Re: Check if bone is keyed in an action?

Wooohooo! I think it was... er... uh... user error. I'm now getting the results expected... mainly because I'm an idiot. Yep, user error <sigh>. In the code above for my test loop I was checking for actions on fAnimPos instead of fAnimAngle!!!!! I WAS CHECKING THE WRONG FRACKING CHANNEL FOR ACTIONS!...
by heyvern
Fri Feb 21, 2025 6:35 pm
Forum: Scripting
Topic: Check if bone is keyed in an action?
Replies: 4
Views: 4979

Re: Check if bone is keyed in an action?

Yes I have been playing around with all of the references in those scripts for actions with layers and bones with no useable results yet. All my results are inconsistent and kind of sort of random or just weird. I have a very simple file with 1 bone layer, 4 bones, and 2 switch layers. (ignoring the...
by heyvern
Thu Feb 20, 2025 7:08 pm
Forum: Scripting
Topic: Check if bone is keyed in an action?
Replies: 4
Views: 4979

Check if bone is keyed in an action?

--------------- Edit: Basically I need to check if a bone is keyed in a specific smartbone action. That's the basic question. ---------------- So I'm working on an old script to smooth interpolate switches with bone rotation and got it working pretty good. I would like this to work with smartbone ac...
by heyvern
Wed Feb 19, 2025 4:54 pm
Forum: General Moho Discussion
Topic: Crazy wild point curvature in switch layer interpolation
Replies: 6
Views: 5277

Re: Crazy wild point curvature in switch layer interpolation

Absolutely. I will post it here once I add some additional features. I had a layer script that was "hard coded" to work with ONE specific file with specific bones and layer names and also had a bazillion other crazy features that aren't needed. I simplified it to be more universal but I re...
by heyvern
Wed Feb 19, 2025 4:59 am
Forum: General Moho Discussion
Topic: Crazy wild point curvature in switch layer interpolation
Replies: 6
Views: 5277

Re: Crazy wild point curvature in switch layer interpolation

Since when can smart bones interpolate a switch?! Have I missed something? Uh... er... well.. no it can't of course. The smart bone is only doing the head turn for each switch layer with 2 actions, LEFT-TURN and RIGHT-TURN on a single head turn bone. I am doing phoneme switch changes "by hand&...
by heyvern
Wed Feb 19, 2025 4:49 am
Forum: General Moho Discussion
Topic: Crazy wild point curvature in switch layer interpolation
Replies: 6
Views: 5277

Re: Crazy wild point curvature in switch layer interpolation

:oops: <sigh> This happens all the time. So I've been struggling with this for a couple hours... well... longer actually. I even installed an update I missed and no changes. Suddenly, immediately after writing this post, I go back and start testing out all the phonemes to check if I can fix this iss...
by heyvern
Wed Feb 19, 2025 4:35 am
Forum: General Moho Discussion
Topic: Crazy wild point curvature in switch layer interpolation
Replies: 6
Views: 5277

Crazy wild point curvature in switch layer interpolation

This is crazy. It seems to be related to trying to change/animate point curvature inside switch layers with interpolation turned on. Th e curvature of the points goes crazy and shoot all over the place. Checking the values indicates no changes to the curve values on a point. I am pushing Moho pretty...
by heyvern
Fri Nov 17, 2023 8:19 pm
Forum: General Moho Discussion
Topic: HELP URGENT anyone at Lostmarble/Moho Sales ASAP help me out
Replies: 1
Views: 5458

Re: HELP URGENT anyone at Lostmarble/Moho Sales ASAP help me out

PHEW! No worries. They responded almost immediately and are working it out. SOrry for the freakout. Just hadn't planned on $400 instead of $99. p.s. Yes, I messed up big time, HOWEVER, there really should be a serial number box IN THE PAYMENT INFORMATION ON THE LEFT OF THE ORDER FORM not top right l...
by heyvern
Fri Nov 17, 2023 7:53 pm
Forum: General Moho Discussion
Topic: HELP URGENT anyone at Lostmarble/Moho Sales ASAP help me out
Replies: 1
Views: 5458

HELP URGENT anyone at Lostmarble/Moho Sales ASAP help me out

I accidentally purchased the full dang version instead of the UPGRADE!!!!! I can't afford $400. I assumed when I clicked the UPGRADE LINK it WOULD NOT simply let the purchase go through without asking for a serial number. I AM FRACKING ANNOYED UP THE WAZOO. I DESPERATELY NEED THAT $299 BACK ASAP. I ...
by heyvern
Wed Jul 19, 2023 7:03 am
Forum: Scripting
Topic: WIP - Multiple bone constraints on one bone tool
Replies: 7
Views: 15113

Re: WIP - Multiple bone constraints on one bone tool

Wow! This is great Verne. Would it be possible to script something so that the ear bones move back inwards on the X axis at a certain point rather than floating off into space? I really love where this is going. Great work! Cheers D.K Absolutely yes yes yes! As I found I had issues with bone parent...
by heyvern
Wed Jul 19, 2023 5:40 am
Forum: Scripting
Topic: WIP - Multiple bone constraints on one bone tool
Replies: 7
Views: 15113

Re: WIP - Multiple bone constraints on one bone tool

It seems to be working! This is a very rough proof of concept. I don't have it hooked up to a menu yet with scriptdata storage. I am currently using a layer script and putting in constraints in the target bone name. It's a bit clunky because the bone names can get quite long but works fine. aiOJEYHf...
by heyvern
Tue Jul 11, 2023 11:45 pm
Forum: Scripting
Topic: WIP - Multiple bone constraints on one bone tool
Replies: 7
Views: 15113

Re: WIP - Multiple bone constraints on one bone tool

Thanks. I will check it out. Just did a preliminary test and WOOOHOOO! This is going to be awesome! I had to script it "by hand" to make it work but having multiple position constraints is amazing. I may just leave out the matrix conversions for now. I found some issues forcing everything ...
by heyvern
Tue Jul 11, 2023 7:58 pm
Forum: Scripting
Topic: WIP - Multiple bone constraints on one bone tool
Replies: 7
Views: 15113

WIP - Multiple bone constraints on one bone tool

So I'm off on a crazy adventure. I am trying to create a sort of... uh... well... a replacement of current bone constraints. The current constraints work great but there are limitations that have annoyed me. For example, you can only have one bone for each constraint. The position constraint changes...
by heyvern
Mon Jul 10, 2023 9:16 pm
Forum: Scripting
Topic: MR Curve Tool 4.1
Replies: 192
Views: 138606

Re: MR Curve Tool 3.0.1

Oh for heaven's sake. Now I have to relearn how to draw again. I spent years moaning and groaning that Adobe products wouldn't draw the same as Moho. :D :D :D Just kidding. This is AWESOME and I agree it would be great to see this as a built-in option in Moho. However, this tool works so freaking we...
by heyvern
Thu Jul 06, 2023 8:15 pm
Forum: Bug Discussions
Topic: Nested bone rotations in smart bone actions not working
Replies: 2
Views: 4421

Re: Nested bone rotations in smart bone actions not working

Not quite the same issue. I rthink it seems similar because I used the term "layers" or "nested" incorrectly. I wasn't referring to actual nested layers, just nested smart bones controlling other smartbones. This is not about child "layers" of nested bone layers passing...