particles system looks ''sticked''
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- synthsin75
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- DominiqueBray
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- Joined: Sun Sep 17, 2006 2:32 pm
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The problem is the depth is not the depth but the height... The height is the width, and the width is the depth...
So when I set the depth to 0 all my particles are at the same Y.
I tried setting height to 0 instead of the depth, but it still snaking.
The trick I've found to solve this flatness problem is to make three particles layers at three different heights ! So all my butterflies don't have the same Y.
But I can't use this trick with the stars, they need to be scattered all around.
________
Arizona medical marijuana
So when I set the depth to 0 all my particles are at the same Y.
I tried setting height to 0 instead of the depth, but it still snaking.
The trick I've found to solve this flatness problem is to make three particles layers at three different heights ! So all my butterflies don't have the same Y.
But I can't use this trick with the stars, they need to be scattered all around.
Oh yeah, I was planing to use it for fairy dust, but I disabled it. I thought since it was disabled it would not have to be computed.Pulling this out of the butterfly particle group allows everything to run smoothly.
________
Arizona medical marijuana
Last edited by DominiqueBray on Fri Feb 25, 2011 12:36 am, edited 1 time in total.
- DominiqueBray
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- Joined: Sun Sep 17, 2006 2:32 pm
- Location: France
Here is what it looks like as now. I think it starts looking quite good
, but I'm still having trouble with the stars particles.
As "Source witdh" is actually the depth
I set it to 0, "Source height" to 22, and "Source depth" to 15. And as you can see, it stills snaking.
Setting depth=0 witdh=0 height=22 gives this flat horizontal result :

Setting depth=15 witdh=0 height=0 gives this flat vertical result :

( You can see the pink star is still snaking all the same... )
________
Medical marijuana patients

As "Source witdh" is actually the depth

Setting depth=0 witdh=0 height=22 gives this flat horizontal result :

Setting depth=15 witdh=0 height=0 gives this flat vertical result :

( You can see the pink star is still snaking all the same... )
________
Medical marijuana patients
Last edited by DominiqueBray on Sun Feb 27, 2011 3:07 am, edited 1 time in total.
- synthsin75
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Okay, I looked at this again, and was able to fix the star particle's 'snaking'. I'm not sure, but this does appear to be a bit of a bug with the particle system. I haven't figured out why it does this, but luckily I was able to 'trick' it into behaving properly.
It's a pretty easy fix. What you need to do is duplicate the star's image layer. Select its particle layer and hit play. You should still see the 'snaking'. (It seems to increase as it plays.) In the layers window, turn off the visibility of the duplicate. The number of stars will halve, but with them goes that annoying 'snaking'.
It seems that this 'bug' only applies to one layer at a time. Now to make this fix permanent, go to frame zero and double click that duplicate layer. Set it to 'Hide in editing view' and 'Don't render this layer'.
Now to fix the number of particles, just double your 'Particle count' and 'Preview particles' in the particle options menu.
I hope that works for all of the particles you're using. If not let me know.
It's a pretty easy fix. What you need to do is duplicate the star's image layer. Select its particle layer and hit play. You should still see the 'snaking'. (It seems to increase as it plays.) In the layers window, turn off the visibility of the duplicate. The number of stars will halve, but with them goes that annoying 'snaking'.
It seems that this 'bug' only applies to one layer at a time. Now to make this fix permanent, go to frame zero and double click that duplicate layer. Set it to 'Hide in editing view' and 'Don't render this layer'.
Now to fix the number of particles, just double your 'Particle count' and 'Preview particles' in the particle options menu.
I hope that works for all of the particles you're using. If not let me know.

- synthsin75
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- DominiqueBray
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- Location: France
Last edited by DominiqueBray on Sun Feb 27, 2011 3:07 am, edited 1 time in total.
Fixed in Anime Studio 8
The snaking issue and particles showing up closer in z-space then previously originated particles are both fixed in Anime Studio 8