Walk Cycle Test & and head turn

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GraphicAnime
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Post by GraphicAnime »

Thank you for the advise.
da2tha3-- please refer to Richard Williams' The Animator's Survival Kit for tips on how to create the natural movement pattern if you're unsure of what I mean. Also his right upper arm jaunts forward quickly toward the end of the movement, and isn't in fitting with the rest of the rather limited movement of the limb, I'd suggest you revise that.
I actually have this book and used it for the keyframing. I tried my best to imitate the movements. I have another one called "The Animation Workbook" by Tony White. Getting a handle of Anime Studio Pro's keyframes can be a real hassle.
there's no doubt about that so don't take it too hard when I say that they can be improved upon.
No problem, that's the reason why I posted it here :D

Here is the latest scene that I fixed up.

http://www.youtube.com/watch?v=EElSLQGwPCk
Make sure you select the HD button so you can get a better look of it.

There may be slight "hickups" in the animation that I missed.


But there is one issue I'm having is the way Anime Studio Pro 6 renders out the vectors (no matter what the format outpus is). You notice on the female character, strange artifacts are appearing when she moves her mouth. When she opens the mouth, a red outline appears.

I have the mouth parts in the switch layers. Is this caused by the gradient fill effects that are applied to the lips?
da2tha3
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Joined: Thu Jul 10, 2008 11:33 am
Location: Bolton, UK
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Post by da2tha3 »

I think there's an issue with the frames that you're cycling between. the cycle seems incomplete, which causes the movement to be slightly jerky.

Not sure what you mean with the vectors, could you provide the .amne file?

Although then again I don't have ASP 6, but someone else on the forum could have a look.
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