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dueyftw
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Location: kingston NY
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Post by dueyftw »

Your nesting then is fine,

The lowest switch layer would be the character then you have each layer above it as switch layers in the characters different grouped poses.

On the time line you will need to apply the switch layer that you need for the next pose. So images with say a head turn would be applied with the switch layer on each frame for a fast turn. or on every third frame for a slower turn.

You could do this with an action but the timeing would be what was done in the action if you insert reference, but if you insert a copy the keys will be there for you to move.

Here is an example of what I'm talking about

http://rapidshare.com/files/283584193/l ... ample.anme

I made an action with three poses. On frame 6 I inserted a reference, I cant move the all the keys, on frame 18 I inserted a copy, now I can move the keys and change the timing.


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wizaerd
Posts: 415
Joined: Fri Aug 25, 2006 7:08 pm
Location: Gilbert, AZ

Post by wizaerd »

Thanx, I appreciate your time and effort, but I just cannot get this thing to behave as I want/need it to. I fully understand that I'm attempting to use this program in a fashion for which it's not necessarily designed for, so I guess I'm stuck with Flash. Creating symbols, especially multi-layered symbols, just seems to make so much sense, that I'll just have to accept the limitations and un-wieldy-ness of using Flash if I wish to continue making sprite animations, which I do.

Without being even remotely familiar with Flash, I was able to make a sprite animation in a couple of hours. Trying the same thing in ASP has yet resulted in any animation, and I've been at it for a couple of weeks now. I do not believe Flash is any better than ASP, in fact I really like ASP, but just for these specific animations, I am unable to get any usable results from ASP. So back onto the shelf it goes, at least for the time being.

Thanx to everyone who did respond in this thread though...
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