New improved Head Turn Technique!
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- Víctor Paredes
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Sorry for the late response. I'm glad you like this technique. I just worked on a couple characters which use it, sadly I can't show them.
Anyway, it would be awesome if AS could make this kind of masking without so much effort and scripting. If only there was a "bitted apple" masking mode all would be awesomely easy and, with the help of blend morph, headturns would be solved forever. Imagine everybody making that awesome headturns as the GK's. Well, it's my own dream, so I can't expect it become reality. At least not soon.
funksmaname, that bumps layer is a great idea! thanks!
Sorry, I have no time right now to read your technique thread. I will soon.
And yes, as neeters_guy said, I just ignore the message. I know it couldn't be the most orthodox decision, but works well so far.
jwlane, it would be awesome to see an animation from you using this technique, I'm absolutely sure you would push it to the max.
Anyway, it would be awesome if AS could make this kind of masking without so much effort and scripting. If only there was a "bitted apple" masking mode all would be awesomely easy and, with the help of blend morph, headturns would be solved forever. Imagine everybody making that awesome headturns as the GK's. Well, it's my own dream, so I can't expect it become reality. At least not soon.
funksmaname, that bumps layer is a great idea! thanks!
Sorry, I have no time right now to read your technique thread. I will soon.
And yes, as neeters_guy said, I just ignore the message. I know it couldn't be the most orthodox decision, but works well so far.
jwlane, it would be awesome to see an animation from you using this technique, I'm absolutely sure you would push it to the max.






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- Víctor Paredes
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Definitely!funksmaname wrote:Selgin, do you mind if i create a screencast with this technique?
let me know - I'm sure it would be useful for people to see how to use Ramon's lost layer tool, dup script, and your fantastic technique in motion
That would be fantastic, funksmaname!
thanks







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you know what? I just tried to record a screencast and I dont think it really makes it any easier to understand how to do this than your original post!
It's quite a fiddly process and people who want to use this technique should already know how to use masking and embedding scripts so i don't think the screencast is that necessary!
The most important thing in this whole process is to follow your mask type selections, and having that shown as in the first post is more useful then me quickly pressing buttons in a video...
on another note, it's strange how the masking messes up ramons meshinstance mod!
Anyhow - sorry it didn't happen but I really think i would confuse people more than help them!

It's quite a fiddly process and people who want to use this technique should already know how to use masking and embedding scripts so i don't think the screencast is that necessary!
The most important thing in this whole process is to follow your mask type selections, and having that shown as in the first post is more useful then me quickly pressing buttons in a video...
on another note, it's strange how the masking messes up ramons meshinstance mod!


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Hehe, don't worry, funksmaname. I definitely know it's a not easy to understand task. Actually, It takes me a lot of time to write that first post and try to let it as clear as possible
.
Thank you, anyway, funksmaname. I hope this technique could be done easier in the future. Some months ago I wrote to LM asking him what he thought about a new "bitted apple" masking type (I explained everything about and send him a link to this thread). Unfortunately, I never got an answer, but, who knows, maybe I made some kind of inception on his mind and he add it to version 8 thinking it was his own idea...

Thank you, anyway, funksmaname. I hope this technique could be done easier in the future. Some months ago I wrote to LM asking him what he thought about a new "bitted apple" masking type (I explained everything about and send him a link to this thread). Unfortunately, I never got an answer, but, who knows, maybe I made some kind of inception on his mind and he add it to version 8 thinking it was his own idea...






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yeah it would be great - this would be amazing used with MorphDials, but as it uses the embedded script slot it means good old fashioned point animation has to be used
I wonder if morphdials can have meshinstance included...
It's a great workaround though! not being able to do this has always been a major drawback.

It's a great workaround though! not being able to do this has always been a major drawback.
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I made this video to illustrate some animation principles, but it's also a good example of Selgin's head turn set up.
ShaddoPhase Head Turn Test
Just two bones--one for the head and one for the neck--the rest is point animation and some layer scaling. The "bitten apple" effect makes for nice transition, I think.
Thanks to Selgin for this useful idea.
ShaddoPhase Head Turn Test
Just two bones--one for the head and one for the neck--the rest is point animation and some layer scaling. The "bitten apple" effect makes for nice transition, I think.
Thanks to Selgin for this useful idea.
- funksmaname
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Great vid Neeters guide... and nice use of Selgins technique - i can't seem to brake out of the circular head setup when using it - would be very interested in seeing your AS file 
this is a 'private' video i sent Rudiger the other day about using his MorphDials in combo with Selgin's head setup... trying to do this isn't really for the faint of heart as merging the meshinstance and morphdials scripts has its quirks, but as a proof of concept - good things are possible
http://www.youtube.com/watch?v=AdsnNhP-Gdg

this is a 'private' video i sent Rudiger the other day about using his MorphDials in combo with Selgin's head setup... trying to do this isn't really for the faint of heart as merging the meshinstance and morphdials scripts has its quirks, but as a proof of concept - good things are possible

http://www.youtube.com/watch?v=AdsnNhP-Gdg
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Both videos are excellent!
Thank you guys for taking this seriously. I'm very sure this can be huge if LM come here and take a look. Rudiger's scripts are fantastic, it's very bad I have became a no time man. I really want to play with this stuff. It's so inspiring!
thank you guys, really.
Thank you guys for taking this seriously. I'm very sure this can be huge if LM come here and take a look. Rudiger's scripts are fantastic, it's very bad I have became a no time man. I really want to play with this stuff. It's so inspiring!
thank you guys, really.






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script
Hi selgin!! Thanks for your fantastic technique!! i just have one (maybe stupid) question:the script to control two layers at the same time, is the fa_meshinstance.lua we can find in the .anme file you loaded at the first post?
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For those of you who are curious about how I adapted Selgin's set up, here's an AS file (ver. 6.2) that you can pick apart:
NG_SelginHeadTurn.zip
or
NG_SelginHeadTurn2.zip

I also included my notes (in pdf and open office format) if you want all the messy details. Hope some of you find this useful.
edit: add link to second version.
NG_SelginHeadTurn.zip
or
NG_SelginHeadTurn2.zip

I also included my notes (in pdf and open office format) if you want all the messy details. Hope some of you find this useful.
edit: add link to second version.
Last edited by neeters_guy on Sun Sep 26, 2010 5:48 am, edited 1 time in total.