cutting corners

General Moho topics.

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sbtamu
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Post by sbtamu »

neeters_guy wrote:Interesting demonstration. Used sparingly it might be a great time saver. You exported as an obj file and imported into AS?
On the 1st one I used print screen and cropped it with "Picasa 3" and imported as image to AS and then imported fatman. Then i took a screen shot of the front counter and used gimp to add alpha layer and get rid of the rest of the image and saved as PNG and imported; basic stuff etc..

On the 2nd and 3rd videos it wasn't that easy because the software I use doesn't not really have a smooth walk through and it took many steps to actually make it importable to AS. The files are a *.WLK file that I cant seem to find a converter for.

I made the walk through then used "snagit" to capture it as AVI then imported to WMM and sped up the video 6x and saved as WMV. I do not have a WMV converter so I uploaded it to You Tube and then used downloader helper and captured the video as Mpeg. then imported the video and fatman to AS and tried to move and scale fatman as best as i could for the test.

It was worth a try any ways, was a lot of fun doing but as you have suggested "Used sparingly it might be a great time saver." i agree 100% with you.

TY
Sorry for bad animation

http://www.youtube.com/user/sbtamu
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neeters_guy
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Post by neeters_guy »

Thanks for the explanation. Heh, I hadn't thought of using youtube as a video converter.
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dueyftw
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Post by dueyftw »

neeters_guy

I would not move the camera forward or backward, just turns.

like this:

backgound switch layer
-----kitchen to hallway switch layer
------------image 1
------------image 2
------------image 3
------------image 4
------------image 5
------------image 6
------hallway to kitchen switch layer
------------image 6
------------image 5
------------image 4
------------image 3
------------image 2
------------image 1
etc:

as the back ground moves use makers to move the foreground so it move correctly. IE, have your character at the corner of a cabinet, as the cabinet moves, move the character until they are both off screen. If you need him away from the corner add a vector layer with a box to measure the distance. As the background turns use the box to get the placement of the character. Then don't render the box or delete it.

Dale
sbtamu
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Post by sbtamu »

I did this today using that Architect software, I come to the conclusion that it would be best to just use it for outside buildings etc.

I have yet to draw a side view of Willy yet so I used a stick-man (badly animated) but this is kinda what I have in mind when Willy will sneak up and take the chicken to start off the series.

http://www.youtube.com/watch?v=R8f7BRfLTTw
Sorry for bad animation

http://www.youtube.com/user/sbtamu
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lwaxana
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Post by lwaxana »

Yeah! More Willy and Sheriff! :D

Have you tried rendering the house and fence in the same style as the kitchen model? The textures here look nice, but the outlined edges would bring everything together making the characters and backgrounds more consistent.

Another idea is to start with this camera angle (looking down on the house and Willy) and then once Willy shows up and starts sneaking around, cut to a shot roughly at Willy's eye-level. The angle will make the audience feel more engaged in what Willy is doing. It can also make the audience worry that Willy will get caught because they may wonder if there's someone just on the other side of the fence about to catch Willy. The audience will only get to know as much as Willy knows.

24 seconds is a long time to walk across the screen. If he hears a noise and has to look around nervously halfway across, it could add some interest and add to the idea that he's up to something. :D
sbtamu
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Post by sbtamu »

lwaxana wrote:Yeah! More Willy and Sheriff! :D

Have you tried rendering the house and fence in the same style as the kitchen model? The textures here look nice, but the outlined edges would bring everything together making the characters and backgrounds more consistent.

Another idea is to start with this camera angle (looking down on the house and Willy) and then once Willy shows up and starts sneaking around, cut to a shot roughly at Willy's eye-level. The angle will make the audience feel more engaged in what Willy is doing. It can also make the audience worry that Willy will get caught because they may wonder if there's someone just on the other side of the fence about to catch Willy. The audience will only get to know as much as Willy knows.

24 seconds is a long time to walk across the screen. If he hears a noise and has to look around nervously halfway across, it could add some interest and add to the idea that he's up to something. :D
Yes I can remove the textures and just use colors.

Good idea, I can add a cat noise to startle Willy and cut to eye level as Willy stops to look behind him.

Ty lwaxana
Sorry for bad animation

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sbtamu
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Post by sbtamu »

Image

I removed the textures.

This is actually the same file but at a dif angle and w/o textures.

It does look cleaner but it looks too modern. But over all i think it looks best w/o any textures.

Do i need to lighten up the color tones to match the character or go with the pallet shown?
Sorry for bad animation

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lwaxana
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Post by lwaxana »

Hmm... the resolution of the background makes it more noticeable that it doesn't quite match. And the lines on the fence do make it harder to see Willy. Maybe the textures would work better after all. I think that the darker colors you used in that earlier test added to the night-time feel. I think it's fine if Willy is brighter than the background. It will make him easier to see.
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