Anime Studio's inability to animate a bouncing ball properly
Moderators: Víctor Paredes, Belgarath, slowtiger
I don't seem to have any issues with easing. I think these complaints can get out of hand sometimes. Mike and Smith Micro worked really hard on AS7. Let's be more thankful that we're not animating frame by frame. If we were, there would be a lot less animators here on this forum.
Bouncing Ball AS7
Bouncing Ball - Quicktime
Bouncing Ball AS7
Bouncing Ball - Quicktime
Last edited by J. Baker on Sun Jun 13, 2010 12:37 am, edited 1 time in total.
Anime Studio is great, don't get me wrong. The new version looks very impressive with the addition of physics. But the complaint I have is a very reasonable one. I just want the software to be as good as it can possibly be. There have been numerous threads in the feature request forum regarding this issue but they all seem to go unnoticed by Smith Micro/Lost Marble. Anyway, if anyone would like to support this feature request, go to:
viewtopic.php?t=11462
...and post a reply. It is in the Feature Request forum.
Hopefully Smith Micro/Lost Marble notice the post and patch the software soon.
viewtopic.php?t=11462
...and post a reply. It is in the Feature Request forum.
Hopefully Smith Micro/Lost Marble notice the post and patch the software soon.
Well, they have just released a trial for anime studio pro 7. I'll give that a go and see if it can do the job any better. I'll also need ASP7 to open your file to have a look. Your movie looked better than the bouncing ball i did in ASP5 but it did still look like it slowed down a bit before it hit the ground which is unnatural.
Sorry, that would be my fault. I had it to ease in on the last frame. Will fix and re-upload.heiseman wrote:Well, they have just released a trial for anime studio pro 7. I'll give that a go and see if it can do the job any better. I'll also need ASP7 to open your file to have a look. Your movie looked better than the bouncing ball i did in ASP5 but it did still look like it slowed down a bit before it hit the ground which is unnatural.
EDIT: It's fixed and uploaded. I left the ease-in on the last frame but that for the ball to squish back down now.
If you look at frame 20 and 21 of your animation you will notice that the ball is slowing down before it hits the ground. It may help if you switch on onion skinning. This is completely wrong. It should only accelerate prior to hitting the ground. There should be no slowing down of any kind before the ball hits the ground. This is exactly my problem and what I am hoping there will be a fix for. Have a look again at:
http://www.lukeheise.com/temp/bounceball.mp4
Notice the correct acceleration before the impact of the ball hitting the ground. That is how I'd like for it to be in Anime Studio Pro. The slowing down before impact is a real pain in the ass.
http://www.lukeheise.com/temp/bounceball.mp4
Notice the correct acceleration before the impact of the ball hitting the ground. That is how I'd like for it to be in Anime Studio Pro. The slowing down before impact is a real pain in the ass.
Did you see my updated files? I'll look into it.heiseman wrote:If you look at frame 20 and 21 of your animation you will notice that the ball is slowing down before it hits the ground. It may help if you switch on onion skinning. This is completely wrong. It should only accelerate prior to hitting the ground. There should be no slowing down of any kind before the ball hits the ground. This is exactly my problem and what I am hoping there will be a fix for. Have a look again at:
http://www.lukeheise.com/temp/bounceball.mp4
Notice the correct acceleration before the impact of the ball hitting the ground. That is how I'd like for it to be in Anime Studio Pro. The slowing down before impact is a real pain in the ass.
This ease-i/out issue a very old problem and well documented as a bug/fix. As fas as I can remember, it dates back to at least 5.3 as a fix. I gave up arguing this one a long time ago.
The arguments as to why it should be placed high on the fix list have been well debated, but the fundamental argument is human movements are based on the ease-in/out model, not the linear or smooth ease-in ease-outs.
Animators understand the importance of prioritizing this, the programmers obviously not so.
The arguments as to why it should be placed high on the fix list have been well debated, but the fundamental argument is human movements are based on the ease-in/out model, not the linear or smooth ease-in ease-outs.
Animators understand the importance of prioritizing this, the programmers obviously not so.
Wow! And here I thought that I was the laziest animator in the entire world. 
I agree motion graph editing would be cool as heck, but... uh... the bouncing ball??? Really? You guys can't figure that out?
http://www.lowrestv.com/images/files/bounce.mov
http://www.lowrestv.com/images/files/bounce.anme
If you had your magical graph editor there would only be 3 keys for the bounce. I, the laziest animator in the world, had to add just two extra keys. Just 2. So 5 keys instead of 3. It took a few minutes if that. It would have taken longer to edit motion graph bezier handles I am sure.
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You are talking about what is probably a major overhaul to the application. It's only been two versions since SM acquired AS. Huge investments in man power, time etc. they need features to shock and awe, Physics, 3D etc etx. Yes, I AGREE the motion editor would be nice if it had bezier handles, it could be better.
But there is ALWAYS more than one way to skin a cat.
AS's strength has always been it's nonconformity. It doesn't always do what all the other applications can do. Mike thinks outside the box. We all had to learn a new and unusual way to draw in AS. Other things are the same. You find a way to do it and it works.
-vern
I agree motion graph editing would be cool as heck, but... uh... the bouncing ball??? Really? You guys can't figure that out?
http://www.lowrestv.com/images/files/bounce.mov
http://www.lowrestv.com/images/files/bounce.anme
If you had your magical graph editor there would only be 3 keys for the bounce. I, the laziest animator in the world, had to add just two extra keys. Just 2. So 5 keys instead of 3. It took a few minutes if that. It would have taken longer to edit motion graph bezier handles I am sure.
-------------
You are talking about what is probably a major overhaul to the application. It's only been two versions since SM acquired AS. Huge investments in man power, time etc. they need features to shock and awe, Physics, 3D etc etx. Yes, I AGREE the motion editor would be nice if it had bezier handles, it could be better.
But there is ALWAYS more than one way to skin a cat.
AS's strength has always been it's nonconformity. It doesn't always do what all the other applications can do. Mike thinks outside the box. We all had to learn a new and unusual way to draw in AS. Other things are the same. You find a way to do it and it works.
-vern
I did this bouncing ball with 4 key frames set on smooth and 4th was set on cycle back to 1.
I could of spent another 30 seconds on it to distort the ball on impact but meh, not important to show you can get a ball to bounce pretty naturally in AS.
http://www.youtube.com/watch?v=bJ_hWLsCkPI
I could of spent another 30 seconds on it to distort the ball on impact but meh, not important to show you can get a ball to bounce pretty naturally in AS.
http://www.youtube.com/watch?v=bJ_hWLsCkPI