
intersecting particle effects?
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- Lost Marble
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No, this is not an unreasonable request. My response to Ramón was more a reaction to the idea that if Moho had "just this one feature", it would be perfect and take over the world of animation software. Unfortunately, Ramón keeps coming up with different "one magic feature"'s that are supposed to make Moho the ultimate software.
There are so many of these things that we could add, and everybody has a different idea about what the most important features are. There's just no way all these features can be added overnight.

- Banterfield
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Ramón is on a constant sugar rush I think, I can only wonder how he is in real life! CIAO! BYE!
Reindert.
www.nobudgetvideo.com

Reindert.
www.nobudgetvideo.com
nobudget!!! What means "sugar rush"??? Is something bad
? (I hope not
) Another day you say: I agree with Ramón on this one (well I think I agree
) and now you say that I'm made with sugar (or something so...) Hmmm... I Know that sometimes I ask for peculiar things, but those for I'm asking constantly (like this one) is cause I think that there are reasonable or imprescindible features (or for the improvement of those features that don't work like they must...) In this "deep" case, like you'll agree, I think that is not logical the limited and PROBLEMATIC treatment of Depth Sort in Moho, that derives in other and other problems along animation and pre-animation work... I think, Moho is basicaly a vector based program and turn out that you can do with the new (and limited) 3D Layers essencial things that you can't with Vector Layers, I can't understand...
(BYE)




Last edited by Rai López on Thu Jun 09, 2005 6:39 am, edited 1 time in total.
- Lost Marble
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The limitations of layering in Moho have a lot to do with the history of the program. Back with Moho 1, we had no idea that Moho would ever have 3D layers. The layers were meant to work like (and be as easy to use as) Photoshop layers. There wasn't even a Z value in Moho 1 - I believe that came along in version 3 (or maybe not even until version 4).
If version 5 was the first version of Moho, then mixing the depth of 3D layers and 2D layers would make perfect sense. Unfortunately, we're also stuck with backwards compatibility at this point. That doesn't mean it's impossible to mix 2D and 3D in depth, it just means that it has to be done very carefully. A lot of feature requests that may sound straight-forward actually involve changes to the fundamental design of Moho. These changes have to be done very carefully in order not to break people's existing projects.
If version 5 was the first version of Moho, then mixing the depth of 3D layers and 2D layers would make perfect sense. Unfortunately, we're also stuck with backwards compatibility at this point. That doesn't mean it's impossible to mix 2D and 3D in depth, it just means that it has to be done very carefully. A lot of feature requests that may sound straight-forward actually involve changes to the fundamental design of Moho. These changes have to be done very carefully in order not to break people's existing projects.
Ramón, a "sugar rush" is what they often say when kids have too much energy, when they move fast, talk fast and they blame it on eating too much sugar/candy. Your writing style is a bit like that, short, fast sentences with BOLD words and !!! and stuff like that. I added a
to show it was meant as a joke, I agree with you on the z-axis problem totally. People like you make this forum interesting, you clearly love the program and want it to be the best possible. I just like to joke around with the grammar and diction of foreigners sometimes, I'm allowed to because it's not my native language either
Lost Marble, yes I understand it's difficult, I just want to emphasize the importance of this particular feature, the third axis is a major selling point. As to backwards compatibility, yes that's important but at some point maybe unavoidable. A user can't expect version 1.0 projects to work perfectly with version 9.5 with complicated programs. Maybe partial compatibility, some features are worth a sacrifice...right?
Reindert.
www.nobudgetvideo.com


Lost Marble, yes I understand it's difficult, I just want to emphasize the importance of this particular feature, the third axis is a major selling point. As to backwards compatibility, yes that's important but at some point maybe unavoidable. A user can't expect version 1.0 projects to work perfectly with version 9.5 with complicated programs. Maybe partial compatibility, some features are worth a sacrifice...right?
Reindert.
www.nobudgetvideo.com
- Lost Marble
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Yes, some features are worth that. But it probably wouldn't be a nice surpise to jump from version 5.1.1 to 5.2 and find that your current project renders differently. I was just explaining that some things need to happen more gradually, and that patience may be required.nobudget wrote:Maybe partial compatibility, some features are worth a sacrifice...right?
I like that this whole discussion arose from a question which, in turn, arose from a night of fooling around with a forest of squiggly lines and dancing blobs.
It's very true that ultimately the greatest limitation on any software is the person using it. The opposite of this holds true as well - the greatest potential of any program lies within the ability of the user to be innovative in his or her use of it (sometimes this means using many programs together - using the computer as a 'god machine' as opposed to searching for that 'ultimate app'). I've seen creative people do amazing things with ASCII text art....
The truly awesome thing about moho is that it seems to be evolving much faster than other similar programs, and what's even more awesome is that through this forum the users can take part in that evolution. Moho doesn't do something you need it to do? Write a script for it. Don't know how to write a script? Pose a query and soon enough someone will come along and write it for you. In the short time I've been here I've had the amazing experience of dreaming about a feature, posting my thoughts, and seeing a new tool show up the next day - and this has happened more than once. No other program I've ever come across has this kind of truly interactive development process.
I would say the instant cure for any frustration over things you can't do with Moho, is to spend some time thinking about the truly endless number of things you CAN do with it.
It's very true that ultimately the greatest limitation on any software is the person using it. The opposite of this holds true as well - the greatest potential of any program lies within the ability of the user to be innovative in his or her use of it (sometimes this means using many programs together - using the computer as a 'god machine' as opposed to searching for that 'ultimate app'). I've seen creative people do amazing things with ASCII text art....
The truly awesome thing about moho is that it seems to be evolving much faster than other similar programs, and what's even more awesome is that through this forum the users can take part in that evolution. Moho doesn't do something you need it to do? Write a script for it. Don't know how to write a script? Pose a query and soon enough someone will come along and write it for you. In the short time I've been here I've had the amazing experience of dreaming about a feature, posting my thoughts, and seeing a new tool show up the next day - and this has happened more than once. No other program I've ever come across has this kind of truly interactive development process.
I would say the instant cure for any frustration over things you can't do with Moho, is to spend some time thinking about the truly endless number of things you CAN do with it.