Maestral wrote:After reading posts at the beginning of the thread, I had on my mind both examples that were mentioned, but your scene also lacks for some sword fight logic (since you mentioned iaido).
It is so unusual just to lean back during the attack ,) and not to use the sword for blocking, as happened later on.
I`m quite sure that workflow among animators differ, but it`s almost common thing to make key positions, extremes and then fill it with inbetweens. In this case, after you staged the fight maybe you should now add/insert few shots of anticipation, decorate it with follow trough or just employ motion blur for swords.
It looks to me like you are avoiding to slow things down, afraid that you might loose the tension of the sword fight. Flashing movements do bring tension, but of other nature and mostly that one is unwanted. Like fast switching tv channels. You have developed and rigged characters, so you are ready now to tell us what a hell happened in this fight... who pulled what and what was the other fighter`s response to that.
That lean back is the waki gamae stance just more exagerrated since he's avoiding her nukitsuke- I should add, this is but one scene in an overall fight that has several different shots and I purposely wanted them not to bang swords in this scene- just swipes and dodges
Preceeding this the female character is running toward the guy about to attack (anticipation- hence the jump into the fight) This scene is the tension which is continued into the next scenes before the fight ends
Btw- characters are not rigged- no bones about it

It's all FBF switch layers
maybe when everything is put together then it will be easier to see why this scene is supposed to be hectic frenzied anime type fight