No not at all. I was just joking that you'd only be able to charge for one days workSo you are saying that just because I can work fast, I deliver poor quality or something?

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No not at all. I was just joking that you'd only be able to charge for one days workSo you are saying that just because I can work fast, I deliver poor quality or something?
I should point out that 'tripling' the time estimate is only to compensate for inexperience in bidding. Even with experience, it often takes longer than you anticipated in the beginning. For all it matters, I never bid hours of work, I bid a finished product, with all sorts of constraints and fees indicated if the client changes things. Still doesn't go over very well when they change things, but at least it's agreed upon in the beginning.acid breakdown wrote:I gave up adding 'a production fee' years ago. No Producer (if he's on the ball) is going to pay you double or triple the amount it would take you to do...not with budgets these days. If you are a freelancer animation professional (here in the UK) and are approached to create a spot for TV all yourself then they are ultimately looking to paid for your time and no more. If they have a larger budget to spend then they will play it safe and approach a smaller boutique animation studio where they will expect to pay 'triple' the cost due to larger overheads.
Get an agent.Droxon wrote:I'll love to hear your experiences on finding jobs, where are you getting them?
Maybe I'm looking on the wrong direction
Well I get my jobs on Elance and the best price I can get is $1000 for 1 min but not always, one time I got a 3 min job for $4000 but it was just 1 TIME ... I'm always competing with a lot of indians and sometimes the want to charge like $20 bucks!(or lower than $100) Is really hard to compete with extremely cheap bids
Probably similar for everyone. I think you're missing the point of the tripling the time estimate. I give up, I don't care.acid breakdown wrote:In the UK, if I was to over estimate then I'd not get the job.
So when they make more than one set of changes, you just absorb the cost? Or you say "No", and they're OK with that? No you don't you do this (which is the same thing, essentially):Similarly, if I was to stipulate before I commenced that 'I will charge more if you make more than one set of changes' then i'd not get the job either. No TV Producer is going to agree to anything but a buyout. If I was unable to work within their budget or timeframe then I'd probably not get offered work again.
Interesting to hear how other animators do things. I've been using the same contracts for 30 years, and it keeps on working. Even works with my UK clientele...And, for all it matters, my contracts usually include a use limitation. Whether that means they can do what they want with it forever, or that their use is limited in scope somehow-it's still written down in advance.acid breakdown wrote:That is why I always agree on an end date so the client knows they have me for x amount of time for x amount of animation for x amount of money. So if they go over that date then they can come back to me to negotiate a new contract. And i always try and get half paid upfront and the final payment on delivery. ...