Greenlaw wrote: In my experience, the Shin bones should point to the Target bones but the Target bones themselves should never be parented to the Shin bones, not normally anyway. Otherwise, the Targets are going to translate with the Shin bones and make the targeting behave oddly.
Oops, sorry Greenlaw, yes, of course, the Targets are not parented. I got muddled up there but the concept is clear to me. My character too has his feet at independent angles too.
So yes, now I see what you mean and I'll try the 'parenting to a root bone' thing. I've found that translating using the bones rather that the layer is a nice way to go. One drawback I've found, though, is that the origin of the layer does not move with the bone translation but rather considers the whole translation area (which can grow a lot, say, during a walk cycle or a flight of a bird), and this can be a little confusing.
As far as calculating where the steps fall in the walk cycle, in the case I have at hand now it's luckily not too crucial. When I need a 'real' walk where the feet don't skid, I've found that the additive cycle they added in Pro11 works very nicely.
And.. nice tool, that Epic Pen, thanks
