Process for making 12 similar characters

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Greenlaw
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Re: Process for making 12 similar characters

Post by Greenlaw »

You'll probably want to do that as you create each unique character and save them as separate 'master' character rig projects. This way, you won't have to use Unlink Styles when you import the characters to your scene projects for animation.
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FloridaJo
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Re: Process for making 12 similar characters

Post by FloridaJo »

Greenlaw wrote: Wed Jun 16, 2021 1:20 am You'll probably want to do that as you create each unique character and save them as separate 'master' character rig projects. This way, you won't have to use Unlink Styles when you import the characters to your scene projects for animation.
I see. Good idea.
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Greenlaw
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Re: Process for making 12 similar characters

Post by Greenlaw »

For anybody still curious, here's a little more info about Custom Styles, Style names, and Style IDs:

Styles are not identified by their names in the Styles window; the names are there so you can tell them apart in the Styles window, but Moho actually uses an internal Style ID code to identify a Style and its settings.

Unfortunately, this means a Style with a completely different name and settings can have its settings overridden when artwork with a Style that has the same Style ID is imported, which can be very confusing if you're unaware of how this works.

When you import artwork with the Unlink Styles enabled, this forces Moho to change all of the Style IDs that exist in that artwork. Since the IDs no longer conflict, you can now have unique styles in the artwork. After you import the artwork, you can change the names of its Styles if want. (I recommend doing so, if only to make it easier on yourself when you have multiple characters in a project. Like my many cats in that Boss Baby episode.) :D
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Hoptoad
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Re: Process for making 12 similar characters

Post by Hoptoad »

Greenlaw wrote: Wed Jun 16, 2021 1:20 am You'll probably want to do that as you create each unique character and save them as separate 'master' character rig projects. This way, you won't have to use Unlink Styles when you import the characters to your scene projects for animation.
It looks like I need at least three Master rigs, to handle the various types of outfits: one for characters wearing short sleeves and shorts, one for short sleeve and pants, one for long sleeve and pants. I'll change the colors of the clothes with Styles, then add details to make each puppet more individualized.
Greenlaw wrote: Fri Jun 18, 2021 1:59 am For anybody still curious, here's a little more info about Custom Styles, Style names, and Style IDs:

Styles are not identified by their names in the Styles window; the names are there so you can tell them apart in the Styles window, but Moho actually uses an internal Style ID code to identify a Style and its settings.

Unfortunately, this means a Style with a completely different name and settings can have its settings overridden when artwork with a Style that has the same Style ID is imported, which can be very confusing if you're unaware of how this works.

When you import artwork with the Unlink Styles enabled, this forces Moho to change all of the Style IDs that exist in that artwork. Since the IDs no longer conflict, you can now have unique styles in the artwork. After you import the artwork, you can change the names of its Styles if want. (I recommend doing so, if only to make it easier on yourself when you have multiple characters in a project. Like my many cats in that Boss Baby episode.) :D
Thanks. It's helpful knowing how things work.
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