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Re: Can bezier bone be realized in the future?

Posted: Sun Jul 18, 2021 2:36 pm
by mohgirl
It would be perfect if you could make complicated arms like masks.
https://www.dropbox.com/s/z2fvq8imvt5sg ... .moho?dl=0

Re: Can bezier bone be realized in the future?

Posted: Sun Jul 18, 2021 5:49 pm
by Greenlaw
chucky wrote: Sun Jul 18, 2021 4:48 am I try not to use the feature.
Yeah, I try not to use curve deformations in a character rig except for something pretty straight forward and where I really need to animate the spline from both ends.

In most situations, I find using Sketch Bones is just easier and more direct to animate. After Sketch Bones came out, I rarely want to bother with curves for this kind of animation.

Re: Can bezier bone be realized in the future?

Posted: Sun Jul 18, 2021 5:55 pm
by Greenlaw
mohgirl wrote: Sun Jul 18, 2021 2:36 pm It would be perfect if you could make complicated arms like masks.
https://www.dropbox.com/s/z2fvq8imvt5sg ... .moho?dl=0
Yeah, for stuff like this, I prefer using Sketch Bones. Then you can just parent the hand bone or bind the hand group to the end bone. Easy peasy.

When animating Sketch Bones, I find it easiest to draw through every bone in the chain for each key pose...in other words, for each key pose you want a keyframe for each bone in the chain. This keeps it predictable to smoothly transition the whole 'curve' from one key pose to another, not to mention it's more obvious in the timeline how to retime the animation when you need to.

Additionally, now that we have Vitruvian Bones, it's easy to switch between a normal elbow jointed arm using IK and a curvey 'rubber hose' arm using Sketch Bones.

Re: Can bezier bone be realized in the future?

Posted: Sun Jul 18, 2021 8:51 pm
by Greenlaw
So weird...that 'stuck' UI problem I kept running into yesterday morning isn't happening anymore. I still don't know what caused the problem or how it went away. Not complaining about that but...it's just weird.

Anyway, you can probably safely ignore that part of this thread from yesterday. Everything else I wrote about this feature should be accurate.

Re: Can bezier bone be realized in the future?

Posted: Mon Jul 19, 2021 9:26 am
by Lukas
A proper curve deformer in Moho is really high on my wishlist! Follow path is a neat trick, but it's finicky, which is understandable because it was designed for a different purpose. It definately shows the possibilities though.

Re: Can bezier bone be realized in the future?

Posted: Tue Jul 27, 2021 8:32 pm
by lucasfranca
Ronbo wrote: Sat Jul 17, 2021 10:25 pm Would it be possible for you to do a quick tutorial or at least a bit more precise step-by-step description of how to achieve this? I'm working in Moho Pro 13.5.1.
You could do? I tried a few ways here and it didn't work.

edited: now I got it. I found it really interesting!