Maestral wrote: ↑Sat Jan 08, 2022 4:12 am
Many thanks for the explanation.
What's good about it?
I believe this should serve as a reference point for any module structure, which should be defined towards the most common styles. From the simplified to the advanced/complex ones.
Though, this sounds more like a task for LM marketing department. Such things are usually researched first. As you've mentioned - here, almost any production requirement could be met but which ones are the proper examples for these modules? Not sure we could cover them all
Advanced ≠ complex
A model with complex structure may look very profound. But what commercial projects need is [simplicity and high compatibility]. For cooperation in multiple links, the best model is 1 - simple structure, 2 - clear technical indicators, 3 - simple and understandable operation specifications, and 4 - rapid handover with other links.
What we need to discuss and determine is these details and standards.
-------------------------------------------------------------- LM marketing department? They need strong solutions! And we didn't!
-------------------------------------------------------------
We solve complex things ourselves, so that enterprises can easily and quickly use our encapsulated model!
Re: Moho expert group?
Posted: Sat Jan 08, 2022 4:36 am
by Maestral
To me, Moho is modular somewhat like Lego and that's where I find its beauty. A while ago, it started with just rectangular bricks, some colours were added later on but the set of new and different pieces is expanded with each new edition. The way I read your suggestion is to make modules as in "Pirates" lego set (i.e). One can still play with the pieces but can't really make aeroport out of the given set.
Usually, the marketing department is to ask about which set is the most desired or requested. Do you have some 'labels' for these modules to propose?
Re: Moho expert group?
Posted: Sat Jan 08, 2022 4:56 am
by chucky
OK there are several issues here that I've been banging on about for years.
Modularity , simplicity and better looking examples.
The first two free up time to better handle the last .
Firstly drawing features.
The last is just a case of more careful and curated design if Moho had a good schedule for the development of more curated assets then that's easy , once again especially if less time is need to rig.
I hope the translation works for you Sang
Bones ' Zones' specifically will help to more quickly bind with a more attractive outcome,
Features included in this video will attract more users that prioritise design and story telling over rigging.
An even better example of this type of rigging which uses a lot of bones that could be combined into a more powerful single bone with helpful binding zones with weights would really speed up the painful rigging process.
Re: Moho expert group?
Posted: Sat Jan 08, 2022 5:42 am
by sang820
Maestral wrote: ↑Sat Jan 08, 2022 4:36 am
To me, Moho is modular somewhat like Lego and that's where I find its beauty. A while ago, it started with just rectangular bricks, some colours were added later on but the set of new and different pieces is expanded with each new edition. The way I read your suggestion is to make modules as in "Pirates" lego set (i.e). One can still play with the pieces but can't really make aeroport out of the given set.
Usually, the marketing department is to ask about which set is the most desired or requested. Do you have some 'labels' for these modules to propose?
We encapsulate the model, and the enterprise uses the model to adjust the animation. Packaging model is technology intensive and requires long-term and a lot of experience summary and technological innovation, but enterprises only need a simple application model. Don't let complex problems extend to everyone.
Re: Moho expert group?
Posted: Sat Jan 08, 2022 5:47 am
by sang820
chucky wrote: ↑Sat Jan 08, 2022 4:56 am
OK there are several issues here that I've been banging on about for years.
Modularity , simplicity and better looking examples.
The first two free up time to better handle the last .
Firstly drawing features.
The last is just a case of more careful and curated design if Moho had a good schedule for the development of more curated assets then that's easy , once again especially if less time is need to rig.
I hope the translation works for you Sang
Bones ' Zones' specifically will help to more quickly bind with a more attractive outcome,
Features included in this video will attract more users that prioritise design and story telling over rigging.
An even better example of this type of rigging which uses a lot of bones that could be combined into a more powerful single bone with helpful binding zones with sights would really speed up the painful rigging process.
Your idea is interesting, concise and effective. This is good for Moho users.
I pay more attention to [modeling] skills and will make videos to explain my ideas =)
Maestral wrote: ↑Sat Jan 08, 2022 4:36 am
To me, Moho is modular somewhat like Lego and that's where I find its beauty. A while ago, it started with just rectangular bricks, some colours were added later on but the set of new and different pieces is expanded with each new edition. The way I read your suggestion is to make modules as in "Pirates" lego set (i.e). One can still play with the pieces but can't really make aeroport out of the given set.
Usually, the marketing department is to ask about which set is the most desired or requested. Do you have some 'labels' for these modules to propose?
We encapsulate the model, and the enterprise uses the model to adjust the animation. Packaging model is technology intensive and requires long-term and a lot of experience summary and technological innovation, but enterprises only need a simple application model. Don't let complex problems extend to everyone.
I admire your commitment to simplification.
What you described sounds like stock but not just for characters or props but for the encapsulated model / the whole pipeline. And it would be enterprise oriented?
Hope you'd not mind me asking - where these encapsulated models would be promoted/available?
Maestral wrote: ↑Sat Jan 08, 2022 4:36 am
To me, Moho is modular somewhat like Lego and that's where I find its beauty. A while ago, it started with just rectangular bricks, some colours were added later on but the set of new and different pieces is expanded with each new edition. The way I read your suggestion is to make modules as in "Pirates" lego set (i.e). One can still play with the pieces but can't really make aeroport out of the given set.
Usually, the marketing department is to ask about which set is the most desired or requested. Do you have some 'labels' for these modules to propose?
We encapsulate the model, and the enterprise uses the model to adjust the animation. Packaging model is technology intensive and requires long-term and a lot of experience summary and technological innovation, but enterprises only need a simple application model. Don't let complex problems extend to everyone.
I admire your commitment to simplification.
What you described sounds like stock but not just for characters or props but for the encapsulated model / the whole pipeline. And it would be enterprise oriented?
Hope you'd not mind me asking - where these encapsulated models would be promoted/available?
1 - [expert group] formulate schemes a, B and C.
2 - the enterprise selects scheme a and pays the fee.
3 - [expert group] package model scheme a and submit it to the enterprise.
4 - enterprises use these models for animation.
5 - the enterprise generates new needs in the production process, and the [expert group] solves the new needs.
If the enterprise needs to encapsulate the model by itself, the [expert group] can train enterprise personnel. But that will take a long time, and enterprises need good patience.
Re: Moho expert group?
Posted: Fri Jan 21, 2022 2:04 am
by sang820
By convention, I made a video of simplifying the structure of the Moho model.
I think the [target bone] hinders the smooth movement. I won't use this feature next time 233333
The way I layer:
1- upper left arm, lower left arm, upper right arm, lower right arm (they interact frequently with the body)
2- body, thighs (they don't interact very often, but may have closed structures like skirts)
3- Head (expression, head turn and hair follow, worth layering separately)
There are no mask layers, complex bone relationships, and a lot of inefficient layers, which are friendly to both newcomers and experts. But you need to study the node model structure of a single layer (such as masks, cuffs)
please start the discussion~! Come up with your point of view! For Moho not to be lonely anymore