tiled image vectors do not like image layers in 3d mode.
Moderators: Víctor Paredes, Belgarath, slowtiger
Re: tiled image vectors do not like image layers in 3d mode.
Ah! I finally got it to crash.
I made a new project and imported an image layer with a different image. Then I created a vector layer with a circle and added the Image Effect with another different image. Moho remained stable as I manipulated the scene in 3D and switched layers.
Next, I added the Halo Effect on top of the Image Effect, and when I switched layers, Moho crashed.
I'm not sure if it was adding the effect that crashed it or something else. Maybe, it's a memory leak. I'll document this tomorrow and let the devs know.
I made a new project and imported an image layer with a different image. Then I created a vector layer with a circle and added the Image Effect with another different image. Moho remained stable as I manipulated the scene in 3D and switched layers.
Next, I added the Halo Effect on top of the Image Effect, and when I switched layers, Moho crashed.
I'm not sure if it was adding the effect that crashed it or something else. Maybe, it's a memory leak. I'll document this tomorrow and let the devs know.
Last edited by Greenlaw on Thu Apr 04, 2024 8:07 am, edited 1 time in total.
NEW! Visit our Little Green Dog Channel on YouTube!
D.R. Greenlaw
Artist/Partner - Little Green Dog
Little Green Dog Channel | Greenlaw's Demo Reel Channel
D.R. Greenlaw
Artist/Partner - Little Green Dog
Little Green Dog Channel | Greenlaw's Demo Reel Channel
- jeremiahbabers
- Posts: 65
- Joined: Thu Feb 17, 2022 1:29 am
Re: tiled image vectors do not like image layers in 3d mode.
By the way, what are your system specs? Which OS, CPU, and graphics card? I'm mainly wondering how much RAM you have in the CPU and GPU?
This info might help the devs when I submit the ticket.
Update: I just saw your last post. I'll point the devs to this thread when I submit the ticket.
This info might help the devs when I submit the ticket.
Update: I just saw your last post. I'll point the devs to this thread when I submit the ticket.
NEW! Visit our Little Green Dog Channel on YouTube!
D.R. Greenlaw
Artist/Partner - Little Green Dog
Little Green Dog Channel | Greenlaw's Demo Reel Channel
D.R. Greenlaw
Artist/Partner - Little Green Dog
Little Green Dog Channel | Greenlaw's Demo Reel Channel
- jeremiahbabers
- Posts: 65
- Joined: Thu Feb 17, 2022 1:29 am
Re: tiled image vectors do not like image layers in 3d mode.
Device name MSIGreenlaw wrote: ↑Thu Apr 04, 2024 8:06 am By the way, what are your system specs? Which OS, CPU, and graphics card? I'm mainly wondering how much RAM you have in the CPU and GPU?
This info might help the devs when I submit the ticket.
Update: I just saw your last post. I'll point the devs to this thread when I submit the ticket.
Processor Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz 2.59 GHz
Installed RAM 40.0 GB (39.8 GB usable)
System type 64-bit operating system, x64-based processor
Windows 11
Re: tiled image vectors do not like image layers in 3d mode.
The issue is already reported: M14B-302. I have added the 3D space rotation to the documented issues. The core components of all issue references that I have seen is the: Tiled Texture + Layer Select (or Alt-RMB). If you change that texture to Don't Repeat - it appears to avoid the crashes.
Unfortunately - the crash reports from Windows are not useful.They don't contain the symbols info in the stack trace, and the errors are generic 'system' errors.
Moho 14.3 » Win 11 Pro 64GB » NVIDIA GTX 1080ti 11GB
Moho 14.3 » Mac mini 2012 8GB » macOS 10.15 Catalina
Tube: SimplSam
Sam
Moho 14.3 » Mac mini 2012 8GB » macOS 10.15 Catalina
Tube: SimplSam
Sam
- jeremiahbabers
- Posts: 65
- Joined: Thu Feb 17, 2022 1:29 am
Re: tiled image vectors do not like image layers in 3d mode.
sadly tile texture is something i really need when i make a textured background. for instance like snow.SimplSam wrote: ↑Thu Apr 04, 2024 9:43 am The issue is already reported: M14B-302. I have added the 3D space rotation to the documented issues. The core components of all issue references that I have seen is the: Tiled Texture + Layer Select (or Alt-RMB). If you change that texture to Don't Repeat - it appears to avoid the crashes.
Re: tiled image vectors do not like image layers in 3d mode.
Hi, SimplSam! Thanks for checking and updating the report! 

NEW! Visit our Little Green Dog Channel on YouTube!
D.R. Greenlaw
Artist/Partner - Little Green Dog
Little Green Dog Channel | Greenlaw's Demo Reel Channel
D.R. Greenlaw
Artist/Partner - Little Green Dog
Little Green Dog Channel | Greenlaw's Demo Reel Channel
Re: tiled image vectors do not like image layers in 3d mode.
Just a thought: Have you tried working with GPU Caching disabled in the Display Options? Moho's display engine was recently replaced, and this is known to have issues with some effects in 14.1. I'm wondering if switching it off might improve stability in this situation.jeremiahbabers wrote: ↑Thu Apr 04, 2024 3:17 pm sadly tile texture is something i really need when i make a textured background. for instance like snow.
Let us know if this works. I'll try to check this myself later this morning.
(Shoot! It just occurred to me that I might need this effect in my current project. Guess I'll have to use an oversized image instead. That's not ideal, but may get the job done for now.)
NEW! Visit our Little Green Dog Channel on YouTube!
D.R. Greenlaw
Artist/Partner - Little Green Dog
Little Green Dog Channel | Greenlaw's Demo Reel Channel
D.R. Greenlaw
Artist/Partner - Little Green Dog
Little Green Dog Channel | Greenlaw's Demo Reel Channel
- jeremiahbabers
- Posts: 65
- Joined: Thu Feb 17, 2022 1:29 am
Re: tiled image vectors do not like image layers in 3d mode.
i tested it and it still crashes with gpu caching off. also, im currently using an oversized images rn which isnt ideal because the resolution doesnt look goodGreenlaw wrote: ↑Thu Apr 04, 2024 3:31 pmJust a thought: Have you tried working with GPU Caching disabled in the Display Options? Moho's display engine was recently replaced, and this is known to have issues with some effects in 14.1. I'm wondering if switching it off might improve stability in this situation.jeremiahbabers wrote: ↑Thu Apr 04, 2024 3:17 pm sadly tile texture is something i really need when i make a textured background. for instance like snow.
Let us know if this works. I'll try to check this myself later this morning.
(Shoot! It just occurred to me that I might need this effect in my current project. Guess I'll have to use an oversized image instead. That's not ideal, but may get the job done for now.)
Workaround Solution
Here's a workaround that works for me:
This morning, I took another look at my second project, the one that was consistently crashing last night.
This project still crashes when I select the layers from inside the Workspace (with Select Layer or Alt+R Click), but it is stable when I select the same layers from the Layers window.
Of course, selecting in the Layers Window can be less convenient than selecting directly in the Workspace, so I assigned the layers to buttons using Stan's Layer Selection Buttons.
Here's an example...

I worked with this for a couple of minutes, rotating the view and switching layers, and it hasn't crashed yet.
This setup is mainly useful when the layers are deeply nested in the Layers window. But if the layers are exposed at the top level (typically, Background or Foreground art layers), I would just click directly on the layer in the Layers Window.
Give it a try, and let me know if it works for you.
This morning, I took another look at my second project, the one that was consistently crashing last night.
This project still crashes when I select the layers from inside the Workspace (with Select Layer or Alt+R Click), but it is stable when I select the same layers from the Layers window.
Of course, selecting in the Layers Window can be less convenient than selecting directly in the Workspace, so I assigned the layers to buttons using Stan's Layer Selection Buttons.
Here's an example...

I worked with this for a couple of minutes, rotating the view and switching layers, and it hasn't crashed yet.
This setup is mainly useful when the layers are deeply nested in the Layers window. But if the layers are exposed at the top level (typically, Background or Foreground art layers), I would just click directly on the layer in the Layers Window.
Give it a try, and let me know if it works for you.
NEW! Visit our Little Green Dog Channel on YouTube!
D.R. Greenlaw
Artist/Partner - Little Green Dog
Little Green Dog Channel | Greenlaw's Demo Reel Channel
D.R. Greenlaw
Artist/Partner - Little Green Dog
Little Green Dog Channel | Greenlaw's Demo Reel Channel
Re: tiled image vectors do not like image layers in 3d mode.
I know it is a bit of a pain, but you could pre-create the tiled image on a big vector, then render that to PNG, then use that large pre-tiled image in the main project.jeremiahbabers wrote: ↑Thu Apr 04, 2024 3:17 pm ... sadly tile texture is something i really need when i make a textured background. for instance like snow.
Moho 14.3 » Win 11 Pro 64GB » NVIDIA GTX 1080ti 11GB
Moho 14.3 » Mac mini 2012 8GB » macOS 10.15 Catalina
Tube: SimplSam
Sam
Moho 14.3 » Mac mini 2012 8GB » macOS 10.15 Catalina
Tube: SimplSam
Sam
- jeremiahbabers
- Posts: 65
- Joined: Thu Feb 17, 2022 1:29 am
Re: tiled image vectors do not like image layers in 3d mode.
i thought of that but thought i shouldnt need to do that. but i guess this is the only option untill this gets fixedSimplSam wrote: ↑Thu Apr 04, 2024 6:56 pmI know it is a bit of a pain, but you could pre-create the tiled image on a big vector, then render that to PNG, then use that large pre-tiled image in the main project.jeremiahbabers wrote: ↑Thu Apr 04, 2024 3:17 pm ... sadly tile texture is something i really need when i make a textured background. for instance like snow.
- jeremiahbabers
- Posts: 65
- Joined: Thu Feb 17, 2022 1:29 am
Re: Workaround Solution
this is a good workaground although its gonna take some getting used to. i already have that script installed yet i forgot i had it. im gonna wind up, by first instinct, select things using the layer selector and think "NO! uuggh...why didnt i use greenlaw's workaround" as I would then be staring at my desktop background. also i think sampson had a good point with the pretiled image method.Greenlaw wrote: ↑Thu Apr 04, 2024 6:03 pm Here's a workaround that works for me:
This morning, I took another look at my second project, the one that was consistently crashing last night.
This project still crashes when I select the layers from inside the Workspace (with Select Layer or Alt+R Click), but it is stable when I select the same layers from the Layers window.
Of course, selecting in the Layers Window can be less convenient than selecting directly in the Workspace, so I assigned the layers to buttons using Stan's Layer Selection Buttons.
Here's an example...
I worked with this for a couple of minutes, rotating the view and switching layers, and it hasn't crashed yet.
This setup is mainly useful when the layers are deeply nested in the Layers window. But if the layers are exposed at the top level (typically, Background or Foreground art layers), I would just click directly on the layer in the Layers Window.
Give it a try, and let me know if it works for you.
Re: tiled image vectors do not like image layers in 3d mode.
I just open the view to see roughly where everything is and then go back to the main view (reset view) and adjust it there. With the Layer selected: alt + shift - Left click drag up to move it back or down to move it forward. You can see the numbers change in the z axis text box at the top. Then you can look at the orbit view again. Just remember not to select anything whilst there 

"Animation is not the art of drawings that move but the art of movements that are drawn."
Norman McLaren
My Animations
Norman McLaren
My Animations
- jeremiahbabers
- Posts: 65
- Joined: Thu Feb 17, 2022 1:29 am
Re: tiled image vectors do not like image layers in 3d mode.
ok, i hag chatgpt explain the issue. there is a function of some sort that is attempting to index a nil value. but i still dont understand why ONLY in 3d mode and ONLY with an existing tiled image textured vector layer