I guess the same applies to running, although in this case the stick figure is rather convincing. Anyway, why would I doubt the great Richard Williams? And, of course, it is exactly what jahnocli wrote earlier in this thread and Vern suggested.Richard Williams wrote:WE DON'T GET WEIGHT BY A SMOOTH LEVEL MOVEMENT.
When we trace off a live action walk (the fancy word is rotoscoping), it doesn't work very well. Obviously, it works in the live action - but when you trace it accurately, it floats. Nobody really knows why. So we increase the ups and the downs - accentuate or exaggerate the ups and downs - and it works.
So the consensus seems to be that rotoscoping is fine, but you have to give it some extra attention, to make it "believable". It's no use copying in animation what you can shoot in video, but it is a good starting point, especially for noting the changes in perspective. However, you can (and should) go beyond that.
So, in essence, the timing of life action and animation is roughly the same, but the spacing is quite different. The timing in this case seems to be easy:
- 1/3rd of the running cycle, one foot touches the floor
- the time between one foot leaving the floor and the other foot touching it, is 1/6th of the running cycle; in that period of time, the body is free from the floor and follows an arc, much like a bouncing ball does (deceleration towards the top of the arc and acceleration towards the bottom of the arc)
- the speed of the body in horizontal direction is constant if and when the running speed is constant
The only substantial change in speed is in the vertical direction, when the body is free from the floor. That is where you can make a difference as an animator, giving more expression to the running action. And, of course, in the secondary animation (arms, chest, head, clothing and hairdo). Although I think there is a possibility for additional animation when a foot is in contact with the floor, not in horizontal direction (because the horizontal speed is constant), but certainly in vertical direction.
I'm sure there are a lot of other things to consider and maybe some of my observations are incorrect. We will see...