A taste of my new character

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ulrik
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Joined: Thu Aug 11, 2005 10:32 pm
Location: Stockholm Sweden
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Post by ulrik »

Hi Genete! Great work with the head and body turning! Do you use masking to achive this?
Genete
Posts: 3483
Joined: Tue Oct 17, 2006 3:27 pm
Location: España / Spain

Post by Genete »

Thanks ulrik for your comments. I use masking only for the eyes and nose. In fact the mouth belongs to the head-body layer that is the mask for the group. So mouth is not masked.
There is a tonge behind upper lip and above lower lip. I'm planning to make differnt body-head-mouth shapes to let him talk.

The arms are made with switch layers with interpolation and rigged by tree bones chains for each arm, one for each turning position (front, 3/4, and pseudo side). There are two arms for each side, one over and other under the head-body. Only use visibility to alternate fron one to other.
For the legs is similar but there are another copy of bone chain for each foot position and its corresponding vector layer inside the switch layer. I have to add a new copy of switch layers for legs to make them visible in proper position when he is turned facing left or right.

I didn't comment in the other post that I've re-arranged the layout of the character making him only with one root bone layer, instead of several root bone layers for each position. Now is easier to manage the whole characer navigating trough switch layers.
Other tip is that those multiple chains of bones (three for the arms) are controlled only by one of them cause others are constrained in its angles by the master bone chain.

I'm enjoing a lot!!!
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