I don't understand (and I feel I've said that beforeGCharb wrote:How about turning lines to fill colors, that would be usefull as well!


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I don't understand (and I feel I've said that beforeGCharb wrote:How about turning lines to fill colors, that would be usefull as well!
LOLsynthsin75 wrote:I don't understand (and I feel I've said that before ). I always feel like your requests are coming from some large pool of experience with some other app. These are just very hard to translate into AS terms, I guess.
This is why you should be a paid employee of SmithMicro if you are not already.heyvern wrote:I've been doing a bunch of scripting lately and something just hit me...
Many of the features requested could be done with scripting right now... with out waiting for a "new version".
If the next "great feature" were to be limited to just one... it would be more access to the application through lua. Then someone like me or others could create any new features we want.
Some things could be added like:
Simpler script access
Tool for modifying utility scripts (multiple layer scripts in one layer?)
Adding standard menus (not just in the script menu)
Modifying existing menus (draw, bones, animation, etc)
Adding/Modifying floating palettes
Standard "widgets" for on screen tools like buttons and sliders.
Modifying the time line
More complex key commands and double clicking for tools
etc etc...
If you build in the tools for this... the skies the limit for new features. It would almost be like... open source development that isn't open source.
Lately I've been looking at ASP the same as Flash in that respect. Flash allows simple key frame animation for simple things that don't require knowledge of ActionScript. I look at lua scripting in AS the same way. You could literally "script" animation in AS much the same as you script animation in Flash using Action Script.
Just a thought.
-vern
While this would be awesome from a user perspective, Smith Micro may be reluctant to make the scripting interface too powerful, should it adversely affect it's future upgrade business.heyvern wrote:I've been doing a bunch of scripting lately and something just hit me...
Many of the features requested could be done with scripting right now... with out waiting for a "new version".
If the next "great feature" were to be limited to just one... it would be more access to the application through lua. Then someone like me or others could create any new features we want.
Some things could be added like:
Simpler script access
Tool for modifying utility scripts (multiple layer scripts in one layer?)
Adding standard menus (not just in the script menu)
Modifying existing menus (draw, bones, animation, etc)
Adding/Modifying floating palettes
Standard "widgets" for on screen tools like buttons and sliders.
Modifying the time line
More complex key commands and double clicking for tools
etc etc...
If you build in the tools for this... the skies the limit for new features. It would almost be like... open source development that isn't open source.
Lately I've been looking at ASP the same as Flash in that respect. Flash allows simple key frame animation for simple things that don't require knowledge of ActionScript. I look at lua scripting in AS the same way. You could literally "script" animation in AS much the same as you script animation in Flash using Action Script.
Just a thought.
-vern
Thanks for the tips. As I said, I am moving my stuff from Flash and am still learning the AS program. It looks to be superior to Toon Boom. And I am looking forward to the next version. But I couldn't help but put in my two cents worth as a vote along with others who have the same wish list choices.synthsin75 wrote:Banjar,
1. You can import swatches in PNG form. Just drop then into the swatches folder or choose 'custom' palette (ASP only). But yeah, we really need a pixel color picker.
5. The VTC maker apparently hasn't learned the AS drawing tools. Most everyone who makes a concerted effort to learn them loves them. And these are from a wide range of other app experience.
Just don't knock 'em until you learn them.![]()
6. Search the forum for the layer script (ASP only) meshinstance. It clones point motion.
7. Animated layer ordering already exists, and there are a couple of different scripts to animate shape sorting.
8. Practice......the bone lock does work very well.
The only two scripts I know about for shape ordering are the one that uses a dummy switch layer and the one that uses bones by Genete. The switch channel one has an unresolved bug where it stops working after a while, and the author seems to have disappeared from these forums. The other problem with it is you have to name every shape and manually edit the order list for each keyframe which quickly becomes unmanageable for a large number of shapes. Genete's solution works very well for a small number of shapes, but if you have several hundred, it once again becomes difficult to manage, and you can no longer use the traditional raise and lower shape tools. Also, neither handle it very well if you add or remove shapes after you've embedded the script.synthsin75 wrote: 7. Animated layer ordering already exists, and there are a couple of different scripts to animate shape sorting.