Bone morph dials script
Moderators: Víctor Paredes, Belgarath, slowtiger
hey jaakay, the morph dial script is the most advanced script there is. make sure you watch funk's tutes on it. the lua. you mentioned is the embed script. you double click on the layer you have created actions for in the layer palette, and check off the embed script option, this will call for a file, you choose the rt apply morph weight lua. there. make sure you read through this whole thread as there is a lot of info about this script.
Hi Jonbo,
Thanks for the response. I have just watched Funksmaname's video tutorial and he explained there what to do with the file. This is absolutely fantastic. I can't wait to get stuck in. His tutorials are really clear which is great for a beginner like me who wants to run before they can walk
I have to say, I really do appreciate all the help and advice you give. Thanks.
Thanks for the response. I have just watched Funksmaname's video tutorial and he explained there what to do with the file. This is absolutely fantastic. I can't wait to get stuck in. His tutorials are really clear which is great for a beginner like me who wants to run before they can walk

I have to say, I really do appreciate all the help and advice you give. Thanks.
- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 11:31 am
- Location: New Zealand
I will... but as I believe there's an impending update to include some functionality I'm just holding off till Rudiger gives me the nod.
btw, as jonbo says, morphdials is fairly advanced and still a little experimental - I know it's exciting but I think its extremely important for new users to learn the basics of anime studio thoroughly before installing every script they can find
btw, as jonbo says, morphdials is fairly advanced and still a little experimental - I know it's exciting but I think its extremely important for new users to learn the basics of anime studio thoroughly before installing every script they can find

I can't get anything to work in the sample file.
When I unzip the files I see a script outside the "scripts" folder called "rt_apply_morph_weights.lua". Where does it go?

When I unzip the files I see a script outside the "scripts" folder called "rt_apply_morph_weights.lua". Where does it go?

Which script is now to be embedded into the bone layer vs. the vector layer?Actually, with this latest release (v0.2), the rt_gen_morph_weights.lua script is no longer required....
When I first installed the script, the test file didn't work. All I did was call up the layer settings on the vector layer named" test head", unchecked the embedded script option and then re-checked the option and chose the apply weight lua. I did the same to the mask layer and the file worked fine. You could try to make a simple morph and see if that works, if not then something isn't installed right.
- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 11:31 am
- Location: New Zealand
hey gnaws, upload your testing file and i'll take a look - or are you using the demo? try setting up a super simple file and see if it works (i usually just set up a square with a single point action movement)
also, the embedded script gives you live upading, but its totally unnecessary if you bake (you have to register the bake button as a button in your txt file)
so try to move a bone and bake, see if it works (this way hierarchy doesn't matter, so if that works it suggests your layer hierarchy is the problem.
also, the embedded script gives you live upading, but its totally unnecessary if you bake (you have to register the bake button as a button in your txt file)
so try to move a bone and bake, see if it works (this way hierarchy doesn't matter, so if that works it suggests your layer hierarchy is the problem.
You shouldn't have to re-embed the rt_apply_morph_weights.lua script in v0.2. Just make sure it is in the same folder as the anme file.
Also, the sample file already contains its own short MorphDial animation. Does the head move when you hit play or scrub the timeline?
Sometimes the MorphDials settings can get screwed up. Make sure your options are set to the same as these:

Also, the sample file already contains its own short MorphDial animation. Does the head move when you hit play or scrub the timeline?
Sometimes the MorphDials settings can get screwed up. Make sure your options are set to the same as these:

Just for notice, I`ve tried MorphDials v0.2 on Win7, 32bit, sinlge core and it didn`t worked in live preview until I embedded rt_gen_morph_weights.lua script with MD layer (previously rt_apply_morph_weights.lua was embed with vector layers).
All of this was done in sample file, which is in .zip file.
p.s.
I have not seen this baking options before. What needs to be activated to ensure they are running?
All of this was done in sample file, which is in .zip file.
p.s.
I have not seen this baking options before. What needs to be activated to ensure they are running?