MR Pose Tool 3.4 (Update 20.07.2024)
Moderators: Víctor Paredes, Belgarath, slowtiger
Re: MR Pose Tool 2.0 BETA
Thank you all for the comments. Added tooltips for the quick menu. The link to the file remains the same.
Re: MR Pose Tool 2.0 BETA
thank you this is great!
Re: MR Pose Tool 2.0 BETA
So cool! Although I'd love to have more time or chances to play with it right now... But thank you very much for not only continue improving this tool but also adding new features to make it even more useful/amazing 

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Re: MR Pose Tool 2.0
amazing
Re: MR Pose Tool 2.0
Amazing update! This is a really powerful script. 

Sreng Pagna, animator and author
Re: MR Pose Tool 2.0
Thanks!
Re: MR Pose Tool 2.0
Tween Machine now can use features from Pose Tool such as Follow Bones and Lock Bones.
You need to update both scripts and activate the Use Pose Tool features option in Tween Machine.
Also, the Pose Tool must be the active tool, and Tween Machine must operate in a floating panel.
https://mohoscripts.com/script/mr_pose_tool
https://mohoscripts.com/script/mr_tween_machine
Re: MR Pose Tool 2.0
thanks
Re: MR Pose Tool 2.1 (Update 05.05.2024)
MR Pose Tool version 2.1
New Features:
1. All information about Follow bones and Lock bones is now stored in the character layer. This allows you to switch freely between characters without needing to reassign bones each time.
2. Added the ability to enable and disable Follow bones and Lock bones for quick access without the need to constantly reassign bones. This can be done via the quick menu or by double-clicking outside the bones.
3. Pressing Ctrl + Alt in the quick menu brings up additional options. For example, you can add individual bones as Follow bones instead of chains of bones.
4. Bug fixes.
Download link - https://mohoscripts.com/script/mr_pose_tool
New Features:
1. All information about Follow bones and Lock bones is now stored in the character layer. This allows you to switch freely between characters without needing to reassign bones each time.
2. Added the ability to enable and disable Follow bones and Lock bones for quick access without the need to constantly reassign bones. This can be done via the quick menu or by double-clicking outside the bones.
3. Pressing Ctrl + Alt in the quick menu brings up additional options. For example, you can add individual bones as Follow bones instead of chains of bones.
4. Bug fixes.
Download link - https://mohoscripts.com/script/mr_pose_tool
Re: MR Pose Tool 2.1 (Update 05.05.2024)
Thank you, Eugene. I love this tool.
One thing I miss sometimes is to be able to create a keyframe (rotation, scale or translation) by clicking on the bone, like the Transform Bone tool does. Is there any way to do that with your tool that I may be missing?
I guess it makes sense for your tool to not do that automatically because it's intended to be used to select bones too, which is something I like. However, your tool is able to know if a bone is already selected or not, so wouldn't make sense to not create keyframes when selecting a bone (clicking on an unselected bone) but create them when clicking on a selected bone (we assume the intention of the user is not to select the bone anymore)?
An alternative would be to have a modifier key to activate this behaviour, so Key+click = create keyframe. Or maybe click and hold? I like the double click to reset you made, I love these kind of shortcuts.
Right now, maybe I'm not undertanding something, but I see some inconsistent behaviour: the tool doesn't create keyframes when clicking on a bone rotate or translate section, however it creates a keyframe when clicking on a bone scale section (the tip), it does it in both select mode and manipulate mode, and the keyframe is not on the scale channel but the rotation channel. Is that intended?
One thing I miss sometimes is to be able to create a keyframe (rotation, scale or translation) by clicking on the bone, like the Transform Bone tool does. Is there any way to do that with your tool that I may be missing?
I guess it makes sense for your tool to not do that automatically because it's intended to be used to select bones too, which is something I like. However, your tool is able to know if a bone is already selected or not, so wouldn't make sense to not create keyframes when selecting a bone (clicking on an unselected bone) but create them when clicking on a selected bone (we assume the intention of the user is not to select the bone anymore)?
An alternative would be to have a modifier key to activate this behaviour, so Key+click = create keyframe. Or maybe click and hold? I like the double click to reset you made, I love these kind of shortcuts.
Right now, maybe I'm not undertanding something, but I see some inconsistent behaviour: the tool doesn't create keyframes when clicking on a bone rotate or translate section, however it creates a keyframe when clicking on a bone scale section (the tip), it does it in both select mode and manipulate mode, and the keyframe is not on the scale channel but the rotation channel. Is that intended?
Re: MR Pose Tool 2.1 (Update 05.05.2024)
Hello, thank you for the feedback. I have updated the script on the website. Now, when selecting bones, keys should not be created at all. To create keys, click and hold for one second or more. I hope this helps you.Daxel wrote: ↑Tue May 07, 2024 7:02 pm Thank you, Eugene. I love this tool.
One thing I miss sometimes is to be able to create a keyframe (rotation, scale or translation) by clicking on the bone, like the Transform Bone tool does. Is there any way to do that with your tool that I may be missing?
I guess it makes sense for your tool to not do that automatically because it's intended to be used to select bones too, which is something I like. However, your tool is able to know if a bone is already selected or not, so wouldn't make sense to not create keyframes when selecting a bone (clicking on an unselected bone) but create them when clicking on a selected bone (we assume the intention of the user is not to select the bone anymore)?
An alternative would be to have a modifier key to activate this behaviour, so Key+click = create keyframe. Or maybe click and hold? I like the double click to reset you made, I love these kind of shortcuts.
Right now, maybe I'm not undertanding something, but I see some inconsistent behaviour: the tool doesn't create keyframes when clicking on a bone rotate or translate section, however it creates a keyframe when clicking on a bone scale section (the tip), it does it in both select mode and manipulate mode, and the keyframe is not on the scale channel but the rotation channel. Is that intended?
Re: MR Pose Tool 2.1 (Update 05.05.2024)
Thank you! That was fast.
Now that I'm testing it, I see my "click and hold" idea was not very good. It does the job, but the experience is not as good as your double click to reset, because holding is slower, the user don't have a visual confirmation of the freeze (and the bone doesn't move like when it's reset) and the keyframe is not added until the user stops holding so it leads to holding more than neccesary to be sure and looking to the timeline to check if the keyframe was actually added. Not as good experience as the double click, especially when doing this for a few bones. I hope I or someone will have a better idea.
Also "keep selection" is being broken by holding to freeze.
While "keep selection" is not broken by "double click to reset", it resets every selected bone even if "Multi Transform" is disabled, which is unexpected.
Other problems I have found is that the bones are still freezed sometimes by a normal click, both in selection and in transform mode.