Jajaja... TOONTOONZ!!!! But that was only a quick particle render test ...and I'm sure that in the future will have more, yes... but you can be quiet, cause I don't aspire to become in the new king of the tests here ...GREETINGS!!!
elbramtsol - Sorry, that crash is related to a halfway-finished feature that is also going into the new version of Moho. Not related to rendering, but it won't crash in the final release.
HI! ...Good to know it, I had my own file too that crash Moho when I treat to manipulate certain bones... plus, manipulate certain bones make other parented bones have strange reactions and rotations in a mad way too, I'll put the file if you are interested, although I'm afraid that must be the same thing for both... Well, LM... now I'm SO intrigated about that "halfway-finished" feature that I feel like if I could not sleep never more... Aaargh! thank you LM... ejem, I mean: THANK YOU LM!!!
Hello LM. If someone has already mentioned this then I appologise! But I would find it very useful when rendering (exporting to .mov) if the frame numbers were displayed somewhere so if you cancel the render you know the exact frame to start the render again!
If I'm exporting a large clip i,e 200 frames or more, I sometimes get a little greedy and cancel the render to see what it looks like. If I knew the frame that i cancelled it on, I would be able to continue the render alot better!
If its already on the softwere somewhere or I'm being a dumbass then I'm sorry
This doesn't really have anything to do with the new renderer, but there is a way to get the information you're asking for.
Open a QuickTime movie in the QuickTime Player. Select the Window->Show Movie Properties menu command. In the new window that pops up, click the "Columns" button and make sure that "Sample Count" is checked. Now, look at the Sample Count value for the video track - this is how many frames are in the movie.
Using this method, you don't have to make a mental note during rendering - you can go back days or weeks later to find out how many frames are in a movie.
HI! Not totally sure, but could be that my Dynamics react in a different way in this RT2? I've notice as if they move less, as more braked or slow down, specially in the more little (pixel size) bones... Could be?
Respect to the rendering issue in RT2, I've observed some translucenty abnormalities in a total opaque shapes, can you see what am I talking about here?
All the shapes are inside de same vector layer and all Shapes and layers are TOTALLY opaques in the proyect with Normal Layer blending mode; here I have leveled the rendered image to make it more obvious, even in Photoshop you can see the alfa chess board through the shapes...
...Well, I hope this helps and doesn't hold up too much! *CIAO*
EDIT: By the way, the problem occurs as with Gap filling checked or unchecked... (and the same for RT1).
Ramón López wrote:HI! Not totally sure, but could be that my Dynamics react in a different way in this RT2? I've notice as if they move less, as more braked or slow down, specially in the more little (pixel size) bones... Could be?
Yes, this is true. In previous versions, very small bones reacted too strongly to dynamics. You could get into situations where the small bones would start flying around all over the place. Fixing this problem means that you may need to re-adjust the dynamics values in some existing files.
Ramón López wrote:Respect to the rendering issue in RT2, I've observed some translucenty abnormalities in a total opaque shapes, can you see what am I talking about here?
Ramón: I really, really want to see the Moho file that created that result. I can see it in the picture, but it doesn't happen here if I try it myself. Please post a link to the file or email it to support@lostmarble.com
Thanks.
Edit: Nevermind - I do see it now. I'm not sure how I missed that before, but I'll make sure it gets fixed.