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Improved Image Texture Effect in version 5.6

Posted: Sun Apr 06, 2008 12:18 pm
by Kankuran
Hi! all

Is there a way to see the imported texture while you work with it, and not only the fill color?

Thanks!

Posted: Sun Apr 06, 2008 12:44 pm
by Genete
No

Posted: Sun Apr 06, 2008 1:06 pm
by Rasheed
You mean something like this?

Image

No, I don't think so. At least, not without a lot of fuss. Besides the bone layer and the vector layer, I needed an additional copy of the same vector layer, an image layer of a rendered vector layer without an outline around the rectangle, some additional points and points translations, two styles, and masking.

I think that rendering and judging the render image is a lot easier.

Posted: Sun Apr 06, 2008 2:27 pm
by Kankuran
Thanks Rasheed, I have used that technique before. I just hoped they would have thought about that when they added the "improved" image texture effect. Yes, it is much easier and quicker, but far from more exact. And unfortutately that is what I need. :roll:

Posted: Sun Apr 06, 2008 5:42 pm
by synthsin75
Wow Rasheed, that example really shows what you were talking about in another thread, about the bones manipulating image textures as large squares. I would have thought that LM would have made it more like image layers. Oh well. :roll: I think it's obvious that the new image texture was not intended for much bone distortion.

Posted: Sun Apr 06, 2008 7:35 pm
by Rasheed
synthsin75 wrote:I think it's obvious that the new image texture was not intended for much bone distortion.
I'm not ready to agree with you on that, because I think there is a technique to use image texture with bone warping. It would be nice if Mike (Lost Marble) could explain how to properly use bones with image textures. I know he checks the boards now and then, and if someone knows how to do it, it must be Mike.