Hi! all
Is there a way to see the imported texture while you work with it, and not only the fill color?
Thanks!
Improved Image Texture Effect in version 5.6
Moderators: Víctor Paredes, Belgarath, slowtiger
You mean something like this?

No, I don't think so. At least, not without a lot of fuss. Besides the bone layer and the vector layer, I needed an additional copy of the same vector layer, an image layer of a rendered vector layer without an outline around the rectangle, some additional points and points translations, two styles, and masking.
I think that rendering and judging the render image is a lot easier.

No, I don't think so. At least, not without a lot of fuss. Besides the bone layer and the vector layer, I needed an additional copy of the same vector layer, an image layer of a rendered vector layer without an outline around the rectangle, some additional points and points translations, two styles, and masking.
I think that rendering and judging the render image is a lot easier.
- synthsin75
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Wow Rasheed, that example really shows what you were talking about in another thread, about the bones manipulating image textures as large squares. I would have thought that LM would have made it more like image layers. Oh well.
I think it's obvious that the new image texture was not intended for much bone distortion.

I'm not ready to agree with you on that, because I think there is a technique to use image texture with bone warping. It would be nice if Mike (Lost Marble) could explain how to properly use bones with image textures. I know he checks the boards now and then, and if someone knows how to do it, it must be Mike.synthsin75 wrote:I think it's obvious that the new image texture was not intended for much bone distortion.