Textures: free or wrapped?
Posted: Sat Jun 21, 2008 11:01 pm
The recent addition of wrapping textures under bones without need to make a mask is really cool.
Anyway I've recently seen a Cartoonnetwork show that do exactly the opposite to a texture wrap. They leave the texture static when the character moves.
It produces a great and interesting effect. I love it.
Maybe that the textures used in that show are pretty good designed but IMHO the result is quite convincing.
http://www.cartoonnetwork.com/tv_shows/ ... index.html
Do you think that it is worth the head ache you get trying to keep the textures without "white spaces" under a heavy bone deformation or it is better leave the texture free and permit it "float" under the character skin or custom?
-G
Anyway I've recently seen a Cartoonnetwork show that do exactly the opposite to a texture wrap. They leave the texture static when the character moves.
It produces a great and interesting effect. I love it.
Maybe that the textures used in that show are pretty good designed but IMHO the result is quite convincing.
http://www.cartoonnetwork.com/tv_shows/ ... index.html
Do you think that it is worth the head ache you get trying to keep the textures without "white spaces" under a heavy bone deformation or it is better leave the texture free and permit it "float" under the character skin or custom?
-G