The recent addition of wrapping textures under bones without need to make a mask is really cool.
Anyway I've recently seen a Cartoonnetwork show that do exactly the opposite to a texture wrap. They leave the texture static when the character moves.
It produces a great and interesting effect. I love it.
Maybe that the textures used in that show are pretty good designed but IMHO the result is quite convincing.
http://www.cartoonnetwork.com/tv_shows/ ... index.html
Do you think that it is worth the head ache you get trying to keep the textures without "white spaces" under a heavy bone deformation or it is better leave the texture free and permit it "float" under the character skin or custom?
-G
Textures: free or wrapped?
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- synthsin75
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Yeah, that's why I held on the my copy of 5.5.
I think that static image texture works well for subdued patterns (like in your example). I think it all comes down it how large the image pattern needs to be. The smaller the pattern the better it works as a static texture. But something like large stripes would be a bit too obvious.

I think that static image texture works well for subdued patterns (like in your example). I think it all comes down it how large the image pattern needs to be. The smaller the pattern the better it works as a static texture. But something like large stripes would be a bit too obvious.
