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particals ??

Posted: Tue Jan 06, 2009 1:08 am
by chrisw
is there a way to deflect particles ie have them hit a object/layer and have them rickashay?

Posted: Tue Jan 06, 2009 3:32 am
by chucky
Not really, you'll probably have to use smoke 'n' mirrors for that one Chris.
Maybe have a second particle source hidden and angled in the direction you need, you may have to mask that out (yoiks).
Vern did make a gravity script with dynamics,, maybe you could try applying that to the particles, might be tricky.

Firefox will actually spell check for you if you install the dictionary, my spelling is really crook when I type, so I always use it. :)
BTW he's an Irish bloke- actually spelt Rick O'Shea :P

Posted: Wed Jan 07, 2009 9:23 am
by realsnake
maybe this might help

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http://www.mediafire.com/?sharekey=2a7fb1289c844baad2db6fb9a8902bda
or
http://www.mediafire.com/download.php?gc0mmmmzdmn
another example with Z depth

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http://www.mediafire.com/download.php?mron1izgdyn
Example video
http://vids.myspace.com/index.cfm?fusea ... D=49875826