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Bones x different views

Posted: Tue Mar 31, 2009 3:57 am
by starchild
Hey there.

Since i'm rigging a cutout style character, one little problem came along:
how to setup different views (let's say, a front view and a side-view from same doll?)

I figure it would be trouble if I simply switch-layer all the stuff and features..

maybe 2 rigged-dolls? and then, what?

I'm really kinda lost here. never tried to 'change views' for a cut out character before. but i want to make it more professional-looking.

thanx for any tips, in advance.

Posted: Tue Mar 31, 2009 4:26 am
by VĂ­ctor Paredes
you can use several switch layer for your character, for example:

_switch: character
____bone: character side view
________switch: head
____________image: head front
____________image: head side
________image: body
________image: arms
________image: legs

____bone: character front view
________switch: head
____________image: head front
____________image: head side
________image: body
________image: arms
________image: legs


you can add all rigged dools you want inside a switch layer. just like you would use switch for eyes or hands, they can be used for entire complex characters. but remember, you must "simulate" a turn which doesn't exists. so you must anticipate the actions and play with your character to make that the spectator's eye "feels" the turn.

Posted: Tue Mar 31, 2009 9:41 pm
by heyvern
A while back I did a tiny bit of experimenting with cut out image characters. I'm not a huge fan of using that technique myself and was just having some fun.

What I did was to put parts of the body in different switch layers. Then I could change the whole view of the character or just the arms, legs or head etc.

For instance I could scale the bone for the thigh of a side view leg switch then part way through the scaling switch to a front view. If you don't do this in "slow motion" the transition works pretty well.

-vern

Posted: Wed Apr 01, 2009 12:17 am
by starchild
thanks guys..gonna try the techniques!!!!