Hey there.
Since i'm rigging a cutout style character, one little problem came along:
how to setup different views (let's say, a front view and a side-view from same doll?)
I figure it would be trouble if I simply switch-layer all the stuff and features..
maybe 2 rigged-dolls? and then, what?
I'm really kinda lost here. never tried to 'change views' for a cut out character before. but i want to make it more professional-looking.
thanx for any tips, in advance.
Bones x different views
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you can use several switch layer for your character, for example:
_switch: character
____bone: character side view
________switch: head
____________image: head front
____________image: head side
________image: body
________image: arms
________image: legs
____bone: character front view
________switch: head
____________image: head front
____________image: head side
________image: body
________image: arms
________image: legs
you can add all rigged dools you want inside a switch layer. just like you would use switch for eyes or hands, they can be used for entire complex characters. but remember, you must "simulate" a turn which doesn't exists. so you must anticipate the actions and play with your character to make that the spectator's eye "feels" the turn.
_switch: character
____bone: character side view
________switch: head
____________image: head front
____________image: head side
________image: body
________image: arms
________image: legs
____bone: character front view
________switch: head
____________image: head front
____________image: head side
________image: body
________image: arms
________image: legs
you can add all rigged dools you want inside a switch layer. just like you would use switch for eyes or hands, they can be used for entire complex characters. but remember, you must "simulate" a turn which doesn't exists. so you must anticipate the actions and play with your character to make that the spectator's eye "feels" the turn.
A while back I did a tiny bit of experimenting with cut out image characters. I'm not a huge fan of using that technique myself and was just having some fun.
What I did was to put parts of the body in different switch layers. Then I could change the whole view of the character or just the arms, legs or head etc.
For instance I could scale the bone for the thigh of a side view leg switch then part way through the scaling switch to a front view. If you don't do this in "slow motion" the transition works pretty well.
-vern
What I did was to put parts of the body in different switch layers. Then I could change the whole view of the character or just the arms, legs or head etc.
For instance I could scale the bone for the thigh of a side view leg switch then part way through the scaling switch to a front view. If you don't do this in "slow motion" the transition works pretty well.
-vern