Masking Within Switch Layers
Posted: Tue Jul 21, 2009 9:14 pm
Hi guys. What I'm trying to do is relatively simple. I want the teeth of my character to be masked within the mouth shapes that are in a switch layer. I THINK I have layer ordering correctly set up but what I'm failing to achieve are the mouth's outlines/strokes rendering correctly where they interact with the teeth. Everything appears as I want it to onscreen but not in render - I know from reading the forums that what you get onscreen and when you render are not the same when it comes to masks but I can't get it to work whichever way I try. I'm attaching an .anme file as an example. If someone could download it and take a look to point out where I'm going wrong I'd appreciate it.
I'm using Debut Ver 6 if that makes a difference ( using a bone layer as a group layer to mask since those are not available in Debut)
I'm sure it's going to be something head plant worthy!
http://www.mediafire.com/file/zzyvjnzi3 ... ayers.anme
p.s sorry about the mediafire file but I don't have hosting at the moment
I'm using Debut Ver 6 if that makes a difference ( using a bone layer as a group layer to mask since those are not available in Debut)
I'm sure it's going to be something head plant worthy!
http://www.mediafire.com/file/zzyvjnzi3 ... ayers.anme
p.s sorry about the mediafire file but I don't have hosting at the moment