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Mist, as opposed to smoke

Posted: Tue Sep 08, 2009 5:45 pm
by rogermate
I'm just going through the particles tutorials, and the smoke looks pretty cool.

Was wondering what would be the best approach for Mist, like a fog bank.
Would particles be best, or would an image layer of a bunch of semi-transparent dots made in Gimp be better?

One objective is to highlight parts of the mist like with a car's headlights.
I'm guessing a mask could reveal a more intense layer of mist to indicate the light beam.

Posted: Tue Sep 08, 2009 6:09 pm
by slowtiger
I think fog or mist might be best created with some image layers in an interesting transfer mode and set to some transparency. Scans of tissue paper or the like may suffice. Move those layers slowly at different speeds to create depth.

Yes, the mask is a good idea.

Posted: Tue Sep 08, 2009 6:53 pm
by rogermate
slowtiger wrote:Scans of tissue paper or the like may suffice.
What a cool idea!

Posted: Tue Sep 08, 2009 9:05 pm
by dueyftw
Here another way. Open AS5.6 use the splotchy with some softedge under the styles. Then add some Blur radius in the layer stetting and turn down the layer opacity.

Then import it into AS6. Once in you should stretch it and add a gradient mask.

You have to do it in AS5.6 because the splotchy was left out in the update, err I mean down-date of the program.

Dale