bones question (solved)
Posted: Wed Oct 06, 2010 2:17 pm
Hello. I’m only a week new with Anime Studio 7 Debut. Greatest program since sliced bread. I can't draw my way out of a room of fresh air when it comes to character design. This little gem is a godsend.
I’m sure I didn’t do something right. I’m designing a character for a 2D jump & run video game I’m writing. The character is 96 X 64 pixels. He is a guitar player and I’m using 5 fingers on the hands and 3 bones in each finger. The first time I tried this, it worked BTW. The bones and the fingers worked in sync as expected. I screwed up and had to start from scratch. THIS time the bones move ok but the fingers lag way behind and move a 10th of what they should. Like their barely connected. I adjusted the strength of the bones, made sure the hand was in the skeleton hierarchy.
The only difference was I forgot to put the hand in the skeleton hierarchy at first, and then added it. But same results. I went back and looked at the bones section in the manual. Not sure what I’m doing wrong.
Any help welcome.
I’m sure I didn’t do something right. I’m designing a character for a 2D jump & run video game I’m writing. The character is 96 X 64 pixels. He is a guitar player and I’m using 5 fingers on the hands and 3 bones in each finger. The first time I tried this, it worked BTW. The bones and the fingers worked in sync as expected. I screwed up and had to start from scratch. THIS time the bones move ok but the fingers lag way behind and move a 10th of what they should. Like their barely connected. I adjusted the strength of the bones, made sure the hand was in the skeleton hierarchy.
The only difference was I forgot to put the hand in the skeleton hierarchy at first, and then added it. But same results. I went back and looked at the bones section in the manual. Not sure what I’m doing wrong.
Any help welcome.