SOLVED Mouth Switch Turn With Head?
Posted: Sun Nov 21, 2010 6:39 pm
This is my first post and I'm sure the answer to my question is buried somewhere in this forum, but I could not find it.
I have a character with a switch head (1.looking right and 2.looking forward), the mouth switch works great at lip-syncing but when my characters head switches (turns from right to forward) the mouth stays at it's previous point.
How do I: animate the mouth switch along the timeline (keyframe?) so when the character's head switches the mouth either follows it or allows me to add a keyframe to move it manually and then back again?
Eg: For example, changing out the eyes is easy - I have eyes for looking forward and right and choose one from the switch and it stays until I choose another. The mouth however, doesn't seem to be able to do this. If I fill the mouth switch with both forward and looking right mouths - the lip syncing produces both mouth styles during animation. At the same time if I only have the one mouth style switch, I cannot get it to "follow the face"
Thanks for looking.[/b]
I have a character with a switch head (1.looking right and 2.looking forward), the mouth switch works great at lip-syncing but when my characters head switches (turns from right to forward) the mouth stays at it's previous point.
How do I: animate the mouth switch along the timeline (keyframe?) so when the character's head switches the mouth either follows it or allows me to add a keyframe to move it manually and then back again?
Eg: For example, changing out the eyes is easy - I have eyes for looking forward and right and choose one from the switch and it stays until I choose another. The mouth however, doesn't seem to be able to do this. If I fill the mouth switch with both forward and looking right mouths - the lip syncing produces both mouth styles during animation. At the same time if I only have the one mouth style switch, I cannot get it to "follow the face"
Thanks for looking.[/b]