SOLVED Mouth Switch Turn With Head?

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myattus
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Joined: Sun Nov 21, 2010 6:16 pm

SOLVED Mouth Switch Turn With Head?

Post by myattus »

This is my first post and I'm sure the answer to my question is buried somewhere in this forum, but I could not find it.

I have a character with a switch head (1.looking right and 2.looking forward), the mouth switch works great at lip-syncing but when my characters head switches (turns from right to forward) the mouth stays at it's previous point.

How do I: animate the mouth switch along the timeline (keyframe?) so when the character's head switches the mouth either follows it or allows me to add a keyframe to move it manually and then back again?

Eg: For example, changing out the eyes is easy - I have eyes for looking forward and right and choose one from the switch and it stays until I choose another. The mouth however, doesn't seem to be able to do this. If I fill the mouth switch with both forward and looking right mouths - the lip syncing produces both mouth styles during animation. At the same time if I only have the one mouth style switch, I cannot get it to "follow the face"

Thanks for looking.[/b]
Last edited by myattus on Mon Nov 22, 2010 5:19 am, edited 1 time in total.
frozentoons
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Post by frozentoons »

upload the file so we can take a look
-Formerly known as MeltedToons then to Frozentoons; now known as MeltedFilms-
YouTube- http://youtube.com/meltedfilms
myattus
Posts: 2
Joined: Sun Nov 21, 2010 6:16 pm

SOLVED

Post by myattus »

I figured it out and now I feel stupid for not figuring it out earlier, as it was rather simple.

With every layer under a single bone group (a'la Jace) I put in a switch layer containing my (2) right and forward mouth switches (I didn't think it would work but it does) and another switch layer containing the 2 face layers.
Each mouth switch layer is synced to the same audio file and start simultaneously.
This setup allows to switch the layers on and off in the timeline and works great.
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