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Only one way to make bones move?
Posted: Mon Feb 13, 2012 2:08 am
by juniormyco
Hey,
So, I have a character facing front. I want to make him walk towards the screen but I can only move bones left & right. What I want to do is make his leg bones move forward, backward, up & down. Not side to side.
Posted: Mon Feb 13, 2012 2:17 am
by funksmaname
AS is a 2D program, so you can't make them move back and forth - instead, scale the bones to give the effect of back and forward...
Posted: Sat Feb 18, 2012 8:46 pm
by juniormyco
Thats perfect! Thanks a lot.
Posted: Tue Feb 28, 2012 5:36 pm
by gnarlygnome
are you animating a character that you drew by hand and imported as a png. file? If so, tell me how you animated it because I am having trouble binding the bones to the separate layers to animate a whole character
Posted: Wed Feb 29, 2012 3:47 pm
by juniormyco
I drew him w/ the draw tools on the AS program. That's a great question though. You should post a new topic with that question so everyone can see it.
Posted: Thu Mar 01, 2012 10:25 pm
by Thrashador
Hey gnarlynome,
I think the best way to use imported artwork is as material for tracing over.
In other words, import a hand-drawn character or object as an image layer, then create a new vector layer and use the drawing tools to trace the character.
If you want to get sophisticated with your bone set-up, you'll want to have a number of different vector layers for the various body parts (i.e. feet, legs, torso, head, arms, hands, etc.). Put all of those vector layers into a bone layer, and bind each vector layer to its own bone (either with point binding or layer binding).
I hope that helps.
Thrashador
Posted: Fri Mar 02, 2012 12:18 am
by sbtamu
gnarlygnome wrote:are you animating a character that you drew by hand and imported as a png. file? If so, tell me how you animated it because I am having trouble binding the bones to the separate layers to animate a whole character
Send me the images and I will rig it for you so you can see what i was talking about yesterday.