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Unsteady/ drunk walk cycle
Posted: Sat May 19, 2012 2:22 am
by kellz5460
a tipsy drunk
Re: Unsteady/ drunk walk cycle
Posted: Mon May 21, 2012 1:38 am
by VĂctor Paredes
It looks good, but I think the most remarkable thing about drunk walk cycles is that they are completely irregular, that means you can't really create a simple two step cycle for it. A drunk person is constantly falling and recovering in different directions, with different reactions.
Re: Unsteady/ drunk walk cycle
Posted: Mon May 21, 2012 2:18 am
by ruscular3d
looks great! But how do I know that this was really a attempt at normal walking and mess up?
It also look like a zombie walking and I like how the shoe on the right foot kind of twist and drag
Re: Unsteady/ drunk walk cycle
Posted: Tue May 22, 2012 8:30 am
by kellz5460
ruscular3d wrote:looks great! But how do I know that this was really a attempt at normal walking and mess up?
It also look like a zombie walking and I like how the shoe on the right foot kind of twist and drag
because i know how to do walk cycles
Re: Unsteady/ drunk walk cycle
Posted: Tue May 22, 2012 9:12 am
by slowtiger
Doesn't convince me, because his feet are sliding all over the place.
Re: Unsteady/ drunk walk cycle
Posted: Thu May 24, 2012 3:26 am
by rocky53204
I don't remember walking in quite that fashion, but, I recall very few things from that night. (grin)
Fine job!
Re: Unsteady/ drunk walk cycle
Posted: Thu Jun 21, 2012 7:31 pm
by GraphicAnime
I think you need to have the joints of the knees bend more to show more stumbling.
When I create a cycle, I usually use it as a base to tweak the animation by adding extra movements.