Want to share your Moho work? Post it here.
Moderators: Víctor Paredes , Belgarath , slowtiger
kellz5460
Posts: 314 Joined: Wed Dec 01, 2010 1:50 am
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by kellz5460 » Sat May 19, 2012 2:22 am
a tipsy drunk
OMG make it stop!
Víctor Paredes
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Posts: 5814 Joined: Wed Jan 26, 2005 12:18 am
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by Víctor Paredes » Mon May 21, 2012 1:38 am
It looks good, but I think the most remarkable thing about drunk walk cycles is that they are completely irregular, that means you can't really create a simple two step cycle for it. A drunk person is constantly falling and recovering in different directions, with different reactions.
ruscular3d
Posts: 393 Joined: Sun Dec 26, 2010 12:18 am
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by ruscular3d » Mon May 21, 2012 2:18 am
looks great! But how do I know that this was really a attempt at normal walking and mess up?
It also look like a zombie walking and I like how the shoe on the right foot kind of twist and drag
kellz5460
Posts: 314 Joined: Wed Dec 01, 2010 1:50 am
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by kellz5460 » Tue May 22, 2012 8:30 am
ruscular3d wrote: looks great! But how do I know that this was really a attempt at normal walking and mess up?
It also look like a zombie walking and I like how the shoe on the right foot kind of twist and drag
because i know how to do walk cycles
OMG make it stop!
slowtiger
Posts: 6237 Joined: Thu Feb 16, 2006 6:53 pm
Location: Berlin, Germany
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by slowtiger » Tue May 22, 2012 9:12 am
Doesn't convince me, because his feet are sliding all over the place.
rocky53204
Posts: 224 Joined: Sat Sep 03, 2011 3:34 am
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by rocky53204 » Thu May 24, 2012 3:26 am
I don't remember walking in quite that fashion, but, I recall very few things from that night. (grin)
Fine job!
GraphicAnime
Posts: 72 Joined: Wed Oct 08, 2008 5:50 pm
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by GraphicAnime » Thu Jun 21, 2012 7:31 pm
I think you need to have the joints of the knees bend more to show more stumbling.
When I create a cycle, I usually use it as a base to tweak the animation by adding extra movements.