Head Turn With Smart Bones
Posted: Tue Sep 03, 2013 12:04 am
I have been trying to do a head turn using smart bones, but failing. I start by putting the head in a separate bone layer, within the bone layers of the full character. I add one control bone, B1. I set bone strength to zero. I set the bone constraints. I create an action called B1 and within that action, I move bone B1 down, and move points to create the rotated head view. When I return to the mainline, bone B1 is no longer up, but is still in the down position. When I select a point in the timeline and rotate bone B1, either nothing happens, or the head will just orbit around the position of the control bone, but not do the turn. When I reopen the B1 action in the actions palette, the head turn is still there, it just doesn't seem to have gotten set to the control bone. I have tried with points bound to B1, and not bound. Sometimes the control bone will not rotate, but will only flicker between full up and full down, when I try to move it, and nothing on the character moves. I know I am missing something. Any ideas? 
