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Heavy Metal

Posted: Wed Oct 12, 2005 12:01 pm
by red hamster
http://en.wikipedia.org/wiki/Heavy_Metal_(movie)




Did you saw this movie? I liked it very much. The maily technic used was rotoscoping with real actors (there is not motion capture in the 1982)

Image

Rotoscoping was common in the past : the Lord of Ring uses too.

Posted: Wed Oct 12, 2005 12:53 pm
by jahnocli
...sounds like skulls, candles and stilettos all the way...

Re: Heavy Metal

Posted: Wed Oct 12, 2005 1:22 pm
by mr. blaaa
red hamster wrote:http://en.wikipedia.org/wiki/Heavy_Metal_(movie)
Did you saw this movie? I liked it very much. The maily technic used was rotoscoping with real actors (there is not motion capture in the 1982)
Wasnt this movie the basis for the computer game "Heavy Metal F.A.K.K.2"?
Image
Its all about asses, violence, monsters and that sick stuff as well.
I thought i read about it in that relation...
red hamster wrote: Rotoscoping was common in the past : the Lord of Ring uses too.
Yes, i got the lord of the rings animation and really, one can see that they used rotoscoping, i already thought about doing this method some day too.
But i first have to learn it i think.

Posted: Wed Oct 12, 2005 1:25 pm
by mr. blaaa
BTW: Have you seen the great movie "waking life"? Really cool, they filmed with actors and rotoscoped with computer, does someone know how to accomplish such an result with popular software??

Here is a sample if you havent seen this movie:
http://www.wakinglifemovie.com/pop_clip6.html
Well it is not the best scene of the movie, but it shows pretty good what iam talking about.

Posted: Wed Oct 12, 2005 1:31 pm
by red hamster
jahnocli wrote:...sounds like skulls, candles and stilettos all the way...
No was twisted humor, violence, assess, monster and good arts.
Was forbidden to 14 years but I entered already. :D

Re: Heavy Metal

Posted: Wed Oct 12, 2005 1:33 pm
by red hamster
mr. blaaa wrote:
red hamster wrote:http://en.wikipedia.org/wiki/Heavy_Metal_(movie)
Did you saw this movie? I liked it very much. The maily technic used was rotoscoping with real actors (there is not motion capture in the 1982)
Wasnt this movie the basis for the computer game "Heavy Metal F.A.K.K.2"?
I thought i read about it in that relation...
red hamster wrote: Rotoscoping was common in the past : the Lord of Ring uses too.
Yes, i got the lord of the rings animation and really, one can see that they used rotoscoping, i already thought about doing this method some day too.
But i first have to learn it i think.
No, lucky , F.A.K.K2 was a rip off sequel but only the brand name is the same , nothing to compare.

Posted: Wed Oct 12, 2005 7:33 pm
by BA
mr. blaaa wrote:BTW: Have you seen the great movie "waking life"? Really cool, they filmed with actors and rotoscoped with computer, does someone know how to accomplish such an result with popular software??
I think you could easily (well, not really that easily, it would take a lot of work) recreate the Waking Life style with good ol' MOHO!!!

I have done some rotoscoping in moho and really, it's the easiest time I've ever had doing it... trace your character, then skip ahead 5 or 6 frames and use the magnet tool to adjust your tracing to match the human... repeat......

Posted: Wed Oct 12, 2005 9:53 pm
by mr. blaaa
Oh BA, this is such good news for me.
Can you upload a little snippet just for me, cause iam so coureous on how it looks.
Also i have no idea about rotoscoping with mho, can you explain it a bit more to me?

I thank you for all help.

Special, creative regards from mr. blaaa.

Posted: Thu Oct 13, 2005 3:21 am
by typo
Heavy Metal is still one of the best animated films in my mind. A lot of nostalgia in that film (absolutely love the B-17 sequence).

Heavy Metal: FAKK2 the game was based on the Kevin Eastman Heavy Metal comics and was released when the film Heavy Metal 2000 went to theaters.

Heavy Metal 2000 (or Heavy Metal:FAKK2, the original title for the film) is nowhere as good as the original.

Posted: Thu Oct 13, 2005 12:02 pm
by mr. blaaa
typo wrote:Heavy Metal is still one of the best animated films in my mind. A lot of nostalgia in that film (absolutely love the B-17 sequence).

Heavy Metal: FAKK2 the game was based on the Kevin Eastman Heavy Metal comics and was released when the film Heavy Metal 2000 went to theaters.

Heavy Metal 2000 (or Heavy Metal:FAKK2, the original title for the film) is nowhere as good as the original.
Sorry i am not that familiar with that licensing "jungle" and well, seems like a good idea got ruined by the ones who want to earn money two decades after the first movie again.

Nevertheless, i'd really like to get on to the rotoscoping with moho issue again :wink:

Posted: Fri Oct 14, 2005 2:13 am
by mr. blaaa
i sometimes ask myself: would you get replies if you did not call yourself "mr. blaaa" :lol:

Posted: Fri Oct 14, 2005 12:28 pm
by typo
mr. blaaa wrote:
typo wrote:Nevertheless, i'd really like to get on to the rotoscoping with moho issue again :wink:
At one point in time, I had little theories on how to do proper rotoscoping in Moho (mainly, the tracing of pre-recorded images), but I concluded that it's not exactly feasible in Moho and it's not up to the strengths of the program. Rotoscoping would be doable for animation references (a horse, a dude running, etc.).

Posted: Fri Oct 14, 2005 1:09 pm
by jahnocli
If you have the patience, rotoscoping in Moho is dead easy. Import the movie reference as a Quicktime file, then you can use vector layers on top of that to trace round the elements in the frames you are interested in. Remember to make each rotoscoped frame a keyframe. It really is as simple as that...if you have the patience.

J

Posted: Fri Oct 14, 2005 2:31 pm
by mr. blaaa
alright, i thought someone found an easyier way but i guess i will have to have the patience :roll:

Thank you anyway.

Posted: Sun Dec 24, 2006 12:21 pm
by red hamster
I purchased the dvd , 12 bucks. They have redubbed the italian dubbing with an awfull cartoon like voices ; Dunno why. The original 1980 voices was lost?


too bad! there are the english dubbing with subs, too.