Heavy Metal

Seen some cool animation lately? Share it with the rest of us.

Moderators: Víctor Paredes, Belgarath, slowtiger

User avatar
red hamster
Posts: 456
Joined: Wed Apr 20, 2005 11:24 pm
Contact:

Heavy Metal

Post by red hamster »

http://en.wikipedia.org/wiki/Heavy_Metal_(movie)




Did you saw this movie? I liked it very much. The maily technic used was rotoscoping with real actors (there is not motion capture in the 1982)

Image

Rotoscoping was common in the past : the Lord of Ring uses too.
Image
User avatar
jahnocli
Posts: 3471
Joined: Fri Oct 29, 2004 2:13 pm
Location: UK

Post by jahnocli »

...sounds like skulls, candles and stilettos all the way...
You can't have everything. Where would you put it?
User avatar
mr. blaaa
Posts: 622
Joined: Sun Jul 31, 2005 12:41 am
Location: ---
Contact:

Re: Heavy Metal

Post by mr. blaaa »

red hamster wrote:http://en.wikipedia.org/wiki/Heavy_Metal_(movie)
Did you saw this movie? I liked it very much. The maily technic used was rotoscoping with real actors (there is not motion capture in the 1982)
Wasnt this movie the basis for the computer game "Heavy Metal F.A.K.K.2"?
Image
Its all about asses, violence, monsters and that sick stuff as well.
I thought i read about it in that relation...
red hamster wrote: Rotoscoping was common in the past : the Lord of Ring uses too.
Yes, i got the lord of the rings animation and really, one can see that they used rotoscoping, i already thought about doing this method some day too.
But i first have to learn it i think.
Last edited by mr. blaaa on Wed Oct 12, 2005 1:38 pm, edited 1 time in total.
Image
User avatar
mr. blaaa
Posts: 622
Joined: Sun Jul 31, 2005 12:41 am
Location: ---
Contact:

Post by mr. blaaa »

BTW: Have you seen the great movie "waking life"? Really cool, they filmed with actors and rotoscoped with computer, does someone know how to accomplish such an result with popular software??

Here is a sample if you havent seen this movie:
http://www.wakinglifemovie.com/pop_clip6.html
Well it is not the best scene of the movie, but it shows pretty good what iam talking about.
Last edited by mr. blaaa on Wed Oct 12, 2005 1:33 pm, edited 2 times in total.
Image
User avatar
red hamster
Posts: 456
Joined: Wed Apr 20, 2005 11:24 pm
Contact:

Post by red hamster »

jahnocli wrote:...sounds like skulls, candles and stilettos all the way...
No was twisted humor, violence, assess, monster and good arts.
Was forbidden to 14 years but I entered already. :D
Image
User avatar
red hamster
Posts: 456
Joined: Wed Apr 20, 2005 11:24 pm
Contact:

Re: Heavy Metal

Post by red hamster »

mr. blaaa wrote:
red hamster wrote:http://en.wikipedia.org/wiki/Heavy_Metal_(movie)
Did you saw this movie? I liked it very much. The maily technic used was rotoscoping with real actors (there is not motion capture in the 1982)
Wasnt this movie the basis for the computer game "Heavy Metal F.A.K.K.2"?
I thought i read about it in that relation...
red hamster wrote: Rotoscoping was common in the past : the Lord of Ring uses too.
Yes, i got the lord of the rings animation and really, one can see that they used rotoscoping, i already thought about doing this method some day too.
But i first have to learn it i think.
No, lucky , F.A.K.K2 was a rip off sequel but only the brand name is the same , nothing to compare.
Image
User avatar
BA
Posts: 196
Joined: Tue Mar 08, 2005 7:28 pm
Location: Griddleville
Contact:

Post by BA »

mr. blaaa wrote:BTW: Have you seen the great movie "waking life"? Really cool, they filmed with actors and rotoscoped with computer, does someone know how to accomplish such an result with popular software??
I think you could easily (well, not really that easily, it would take a lot of work) recreate the Waking Life style with good ol' MOHO!!!

I have done some rotoscoping in moho and really, it's the easiest time I've ever had doing it... trace your character, then skip ahead 5 or 6 frames and use the magnet tool to adjust your tracing to match the human... repeat......
User avatar
mr. blaaa
Posts: 622
Joined: Sun Jul 31, 2005 12:41 am
Location: ---
Contact:

Post by mr. blaaa »

Oh BA, this is such good news for me.
Can you upload a little snippet just for me, cause iam so coureous on how it looks.
Also i have no idea about rotoscoping with mho, can you explain it a bit more to me?

I thank you for all help.

Special, creative regards from mr. blaaa.
Image
User avatar
typo
Posts: 43
Joined: Wed Dec 29, 2004 2:19 am

Post by typo »

Heavy Metal is still one of the best animated films in my mind. A lot of nostalgia in that film (absolutely love the B-17 sequence).

Heavy Metal: FAKK2 the game was based on the Kevin Eastman Heavy Metal comics and was released when the film Heavy Metal 2000 went to theaters.

Heavy Metal 2000 (or Heavy Metal:FAKK2, the original title for the film) is nowhere as good as the original.
User avatar
mr. blaaa
Posts: 622
Joined: Sun Jul 31, 2005 12:41 am
Location: ---
Contact:

Post by mr. blaaa »

typo wrote:Heavy Metal is still one of the best animated films in my mind. A lot of nostalgia in that film (absolutely love the B-17 sequence).

Heavy Metal: FAKK2 the game was based on the Kevin Eastman Heavy Metal comics and was released when the film Heavy Metal 2000 went to theaters.

Heavy Metal 2000 (or Heavy Metal:FAKK2, the original title for the film) is nowhere as good as the original.
Sorry i am not that familiar with that licensing "jungle" and well, seems like a good idea got ruined by the ones who want to earn money two decades after the first movie again.

Nevertheless, i'd really like to get on to the rotoscoping with moho issue again :wink:
Image
User avatar
mr. blaaa
Posts: 622
Joined: Sun Jul 31, 2005 12:41 am
Location: ---
Contact:

Post by mr. blaaa »

i sometimes ask myself: would you get replies if you did not call yourself "mr. blaaa" :lol:
Image
User avatar
typo
Posts: 43
Joined: Wed Dec 29, 2004 2:19 am

Post by typo »

mr. blaaa wrote:
typo wrote:Nevertheless, i'd really like to get on to the rotoscoping with moho issue again :wink:
At one point in time, I had little theories on how to do proper rotoscoping in Moho (mainly, the tracing of pre-recorded images), but I concluded that it's not exactly feasible in Moho and it's not up to the strengths of the program. Rotoscoping would be doable for animation references (a horse, a dude running, etc.).
User avatar
jahnocli
Posts: 3471
Joined: Fri Oct 29, 2004 2:13 pm
Location: UK

Post by jahnocli »

If you have the patience, rotoscoping in Moho is dead easy. Import the movie reference as a Quicktime file, then you can use vector layers on top of that to trace round the elements in the frames you are interested in. Remember to make each rotoscoped frame a keyframe. It really is as simple as that...if you have the patience.

J
You can't have everything. Where would you put it?
User avatar
mr. blaaa
Posts: 622
Joined: Sun Jul 31, 2005 12:41 am
Location: ---
Contact:

Post by mr. blaaa »

alright, i thought someone found an easyier way but i guess i will have to have the patience :roll:

Thank you anyway.
Image
User avatar
red hamster
Posts: 456
Joined: Wed Apr 20, 2005 11:24 pm
Contact:

Post by red hamster »

I purchased the dvd , 12 bucks. They have redubbed the italian dubbing with an awfull cartoon like voices ; Dunno why. The original 1980 voices was lost?


too bad! there are the english dubbing with subs, too.
Image
Post Reply