Blend a texture to my shapes
Posted: Tue Apr 15, 2014 11:01 pm
Hello, could you please tell me how you'd go about this:
I just created a scene with characters, props, background elements, tons of layers and shapes within it.
Now I need to give a paper texture to everything. I could just put one large paper texture image as top layer and give it a multiply blending or something but I fear that won't produce the desired effect.
I need each moving objects to have their own texture so that the texture can move with the shape.
So far I see a few options:
- create in photoshop as many textures as I have fills in my moving elements. Then, replace each fill with an image texture with the same color. (I wonder in that case if I exporting small pngs and checking the "tiling" option of the image texture setting would take some load off my computer's rendering)
- Create groups for each element (props but also limbs...) and blend the regular paper texture in there by way of masking.
Both are quite time-consuming when ideally i'd need to have blending mode within the image texture fill option.
Am I missing something? Which method would you suggest?
Thanks!
I just created a scene with characters, props, background elements, tons of layers and shapes within it.
Now I need to give a paper texture to everything. I could just put one large paper texture image as top layer and give it a multiply blending or something but I fear that won't produce the desired effect.
I need each moving objects to have their own texture so that the texture can move with the shape.
So far I see a few options:
- create in photoshop as many textures as I have fills in my moving elements. Then, replace each fill with an image texture with the same color. (I wonder in that case if I exporting small pngs and checking the "tiling" option of the image texture setting would take some load off my computer's rendering)
- Create groups for each element (props but also limbs...) and blend the regular paper texture in there by way of masking.
Both are quite time-consuming when ideally i'd need to have blending mode within the image texture fill option.
Am I missing something? Which method would you suggest?
Thanks!