Hello, could you please tell me how you'd go about this:
I just created a scene with characters, props, background elements, tons of layers and shapes within it.
Now I need to give a paper texture to everything. I could just put one large paper texture image as top layer and give it a multiply blending or something but I fear that won't produce the desired effect.
I need each moving objects to have their own texture so that the texture can move with the shape.
So far I see a few options:
- create in photoshop as many textures as I have fills in my moving elements. Then, replace each fill with an image texture with the same color. (I wonder in that case if I exporting small pngs and checking the "tiling" option of the image texture setting would take some load off my computer's rendering)
- Create groups for each element (props but also limbs...) and blend the regular paper texture in there by way of masking.
Both are quite time-consuming when ideally i'd need to have blending mode within the image texture fill option.
Am I missing something? Which method would you suggest?
Thanks!
Blend a texture to my shapes
Moderators: Víctor Paredes, Belgarath, slowtiger
Re: Blend a texture to my shapes
If you want a moving texture with each moving element, be it a body part or a whole character, you need to have that many textures (or use a handful several times) and apply the effect to each element. There's no shortcut. (I think this could be scripted, or done with the AS file (a duplicate!) in a text editor.)
Unfortunately you can't switch off textures/image fills in project view, so you'll need a powerful machine for this style. And of course rendering time will increase. I worked on a series once which had watercolour textures for all characters, it used several GB of PNG images, and the effect was just great.
If you just want a paper texture, one layer of this could be just the right thing. I've seen lots of films where each character had its own texture layer, but it looked too much like a cheap video mask. And if you do a texture on each body part it might look like a cut-out. It all depends on which effect you want to achive. Maybe show a pic?
Unfortunately you can't switch off textures/image fills in project view, so you'll need a powerful machine for this style. And of course rendering time will increase. I worked on a series once which had watercolour textures for all characters, it used several GB of PNG images, and the effect was just great.
If you just want a paper texture, one layer of this could be just the right thing. I've seen lots of films where each character had its own texture layer, but it looked too much like a cheap video mask. And if you do a texture on each body part it might look like a cut-out. It all depends on which effect you want to achive. Maybe show a pic?
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Re: Blend a texture to my shapes
I did some tests with just one global texture and actually it doesn't look that bad so I'll go that route and save myself the the trouble. Thanks a lot for your input.
I'll post the project up when I'm done (next week)
I'll post the project up when I'm done (next week)