Texture masking on characters...
Posted: Sun Jun 26, 2016 8:35 pm
Hello all,
Does anybody have a strong knowledge ( or know of a good tutorial ) on masking textures on multiple parts of a character rig? I'm pretty much at the end of my rope here. I can't figure out for the life of me how to get all the pieces to bend the right way.
And I've only now noticed now that when I render a frame there is a white cut between pieces where the stroke has been taken out. If I set the mask to include stroke then the actual black outlines take on a tint of the inner colours.
That and for some reason 2 of my shapes, on the render, has a much thicker outline than the rest of the pieces.
Any help is very welcome.
Thanks in advance.
Does anybody have a strong knowledge ( or know of a good tutorial ) on masking textures on multiple parts of a character rig? I'm pretty much at the end of my rope here. I can't figure out for the life of me how to get all the pieces to bend the right way.
And I've only now noticed now that when I render a frame there is a white cut between pieces where the stroke has been taken out. If I set the mask to include stroke then the actual black outlines take on a tint of the inner colours.
That and for some reason 2 of my shapes, on the render, has a much thicker outline than the rest of the pieces.
Any help is very welcome.
Thanks in advance.