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Texture masking on characters...

Posted: Sun Jun 26, 2016 8:35 pm
by DrawMonkey
Hello all,

Does anybody have a strong knowledge ( or know of a good tutorial ) on masking textures on multiple parts of a character rig? I'm pretty much at the end of my rope here. I can't figure out for the life of me how to get all the pieces to bend the right way.

And I've only now noticed now that when I render a frame there is a white cut between pieces where the stroke has been taken out. If I set the mask to include stroke then the actual black outlines take on a tint of the inner colours.

That and for some reason 2 of my shapes, on the render, has a much thicker outline than the rest of the pieces.

Any help is very welcome.

Thanks in advance.

Re: Texture masking on characters...

Posted: Mon Jun 27, 2016 1:24 am
by funksmaname
Have you tried using the 'Image Texture' effect on the fill? (directly below stroke width)

Re: Texture masking on characters...

Posted: Mon Jun 27, 2016 1:33 am
by synthsin75
I'd have to see a file or screenshots.